Unreal Revived 0.6.1
Hotfix changes for 0.6.1
- Fixed Return to Na Pali so its expansion HUD, status graphics, messages,
menus, scoreboard and crosshair use the stable spatial VR panel.
Highlights from 0.6.0
- Stereo rendering and head tracking, with gaze-aligned gamepad walking and
strafing and smooth right-stick turning. - Complete HUD and menus on one stable spatial panel. Opening or closing menus
keeps its position and size; distance and scale can be adjusted independently. - Recenter from VR Preferences, right-stick click or F10. Recenter aligns the
view and keeps the shared UI panel upright; shortcuts can be changed in
Bindings. - Corrected VR UI color presentation and a proportionally drawn transparent
Unreal Revived logo in the flyby. - Native branded desktop and VR executables select their own modes and settings
profiles. Preferences Restart preserves the selected executable and mode. - Separate normal and VR shortcut choices, with VR defaulting to a 1280x1024
window and later display changes persisting independently. - VR-only UI textures are allocated only when needed by VR rendering.
Installation
Run UnrealRevived-Setup-0.6.1.exe and select your original Unreal Gold
installation. Setup creates a separate Unreal Revived installation. Launch
Unreal Revived for desktop play or Unreal Revived VR with a configured
OpenXR runtime and connected headset. Original game assets are not included.
Built from commit b784506.
Installer SHA-256:
756F0A363160774F96E55E76EDD74C30FA844AB1532E7DCA2FE84BB318E3FBF7
Download the installer and its .sha256 file below. GitHub's source archives
point to the matching release commit.
