- handle macOS fullscreen rendering in a less overengineered way
- added 1920x1200 screen resolution
- rebuilt shaders using
glslangValidator
embedded with Vulkan SDK 1.2.170.0 - the application now enables
VK_KHR_portability_subset
extension if it's supported by the device to conform with the Vulkan specs - Windows: the game is now properly toggling between game's fullscreen and desktop's resolutions when alt-tabbing
- removed the non-functional
vk_bitdepth
command - changed the initial value of
vk_sampleshading
to0
due to a potential bug in the Metal driver which causes a deadlock during shader compilation