- fixed some remaining broken UI elements (download bar, multiplayer texts, etc.)
- fixed a multiplayer issue when connecting to a server using non-Windows builds resulted in mismatched checksums (updated MD4 implementation)
- dynamic vertex, index and uniform buffers are now resized accordingly if they run out of space
- initial memory footprint for GPU buffers has been reduced
- triangle fan index buffer can now be dynamically resized when needed
- triangle fan index buffer is now stored in the dynamic index buffer instead of a separate one
- added
vk_mem
command to show current dynamic buffer usage statistics - updated Vulkan Memory Allocator to 2.3.0-development
- added support for
VK_LAYER_KHRONOS_validation
if game is being built using Vulkan SDK 1.1.106.0 or higher - viewmodel weapons are now drawn when FOV > 90
- naming of video menu items is now consistent