- fixed the "ReadLevel: function pointers have moved" error on Windows
- point particles now scale correctly on all screen resolutions
- fixed crashes when selecting unsupported MSAA mode
- added missing
vmaInvalidateAllocation()
andvmaFlushAllocation()
calls - this properly updates and exposes host/device memory in cases when buffers may not beHOST_COHERENT
by default (MacOS) - added underwater warp effect similar to GLQuake
- reduced number of redundant shaders
- shaders are now using push constants