- Introduced new implementations for Audio to get closer to console versions (Stereo, muffling & reverb)
- Fix an issue where the drive by diversion would not restore your unlimited ammo SMG @Clippy95
- Added Console TU3 Mission Fixes @xSoaa
- Implemented dynamic sizing for extra bitmaps @Clippy95
- Fixed a rare crash where D3DDevice tries to reset before dlmalloc gets initialized @Clippy95
- Reverted fix for (Improved hair transparency in shadows when using MSAA by unconditionally dithering the hair depth) that was introduced in 9.0.2 as it caused hair to flicker)
- Added new option for Improved Pedestrian Despawn Distance @xSoaa
- Added new option ForceLanguage under [Misc] in ini @Clippy95
- Juiced now parses a file named modpack_save.txt, prefix inside this file will be used for saving/loading and will ignore save files without said prefix @Clippy95
- Enabled Alpha to coverage on license plates @Tervel1337
- Improved License plate rendering @Clippy95
| Before | After (with Alpha to coverage) |
|---|---|
|
|
- Fixed a 1px gap in the combined shadow when MSAA is enabled @Tervel1337
- Fixed sun opacity not working @Tervel1337
- Fixed bitmap loading as to not cause conflicts with external mods @Clippy95
- Removed First Person
- Removed ClassicGTAIdle
- Fixed a rare crash caused by vehicle customization @Clippy95
- Fixed tree shadow culling @Clippy95
- Corrections and additional translations for Polish strings @Patrxgt
- Corrections and additional translations for German strings @ReneSchimmelpfennig
- Added support for loading DLC Multiplayer levels @Tervel1337
workflow

