github kobraworksmodding/Saints-Row-2-Juiced-Patch v9.2.0

4 hours ago
  • Introduced new implementations for Audio to get closer to console versions (Stereo, muffling & reverb)
  • Fix an issue where the drive by diversion would not restore your unlimited ammo SMG @Clippy95
  • Added Console TU3 Mission Fixes @xSoaa
  • Implemented dynamic sizing for extra bitmaps @Clippy95
  • Fixed a rare crash where D3DDevice tries to reset before dlmalloc gets initialized @Clippy95
  • Reverted fix for (Improved hair transparency in shadows when using MSAA by unconditionally dithering the hair depth) that was introduced in 9.0.2 as it caused hair to flicker)
  • Added new option for Improved Pedestrian Despawn Distance @xSoaa
  • Added new option ForceLanguage under [Misc] in ini @Clippy95
  • Juiced now parses a file named modpack_save.txt, prefix inside this file will be used for saving/loading and will ignore save files without said prefix @Clippy95
  • Enabled Alpha to coverage on license plates @Tervel1337
  • Improved License plate rendering @Clippy95
Before After (with Alpha to coverage)
  • Fixed a 1px gap in the combined shadow when MSAA is enabled @Tervel1337
  • Fixed sun opacity not working @Tervel1337
  • Fixed bitmap loading as to not cause conflicts with external mods @Clippy95
  • Removed First Person
  • Removed ClassicGTAIdle
  • Fixed a rare crash caused by vehicle customization @Clippy95
  • Fixed tree shadow culling @Clippy95
  • Corrections and additional translations for Polish strings @Patrxgt
  • Corrections and additional translations for German strings @ReneSchimmelpfennig
  • Added support for loading DLC Multiplayer levels @Tervel1337
    workflow

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