github kobraworksmodding/Saints-Row-2-Juiced-Patch v9.0.5

4 hours ago

v9.0.5 changelog

Removed old added crash detection when loading a bad save as it was possible to cause the rendering buffer to corrupt and still crash the game after a few minutes of gameplay
added cutscene info to F3 (Clippy95)
DLC Unlockables code now reads the pointer from the games function rather than assuming the static array
Some vanilla French strings that had spelling errors or mistranslations have been corrected by rowf_from_keswick

v9.0.4 changelog

  • Fixed an oversight in Juiced with co-op lobby names that caused the DLC detection to break for sessions (Tervel)
  • FOVMultiplier now shows up in the menus (Clippy95)
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  • Fixed some oversights with formatting for custom loaded .cxt string files, it now also supports "STRING_TAG" and @STRING_TAG (Clippy95)
  • added MouseFOVScaling under [Input], scales mouse sensitivity with FOV (Clippy95)
  • Removed ExpandClothingLimit as it did not increase hash string size for clothings and did not take into account save files
  • Replaced all the Juiced's manually converted Xbox 360 animations to ones automated by a tool (Clippy95)
  • Accept hashes for .cxt

v9.0.3 changelog

  • Extend vehicle fine aims array by an extra slot, which fixes co-op flatbed camera for DLC (Clippy95)
  • Fixed an issue where smart cutscene borders would render incorrectly on 16:10, now they only apply when above 16:9
  • Fixed an issue with LAN lobbies always setting itself as DLC lobby even though it isn't.

v9.0.2 changelog

  • Removed calls to ingame functions that caused issues with Steam executables
  • Improved hair transparency in shadows when using MSAA by unconditionally dithering the hair depth (Tervel)
  • Controller now won't vibrate if last input was KBM (Clippy95)
  • Added -1 option to EnableDLC (skips over all initialization)
Before After
hairbefore hairafter

v9.0.0 changelog

  • Added new method to load strings without compilation/serialization through new files with the extension .cxt example it loads afilename_language.cxt (Clippy95)
  • added exclusive Gamepad strings when using a gamepad, only for English at the moment (Clippy95)
  • Fixed a crash caused by saving while in a mission replay (Tervel)
  • Fixed a crash with switching Juiced's restart options (Clippy95)
  • Restored default cubemap to objects that requested it (Tervel)
Before After
  • Fixed an issue where the game would use your gamespy name instead of the LAN one if you are logged into GameSpy/OpenSpy (Clippy95)

  • Fixed garage_get_repair_cost calculation rounding down than up, now simliar to X360 (Tervel)

  • Fixed taxi cage & option 3 light materials (Tervel)

Before After
  • Fix the small taxi antenna using inverted colors (Tervel)
  • Fixed moon phases (Tervel)
  • Fix the mountain lights (Tervel)

Top: Before
Bottom:After
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  • Fix sun flare only being correct at 640x480 & 1280x720 (Tervel)
  • fixed septic car_pc with un-mirrored license plate dummy from @Drop0ff
Before After
  • Moon mover parity with console (Clippy95 & @CabooseSayzWTF)
  • Fixed a bug in moon's shader causing it not to scale (Tervel)

Enlarged in this screenshot for showcase
image

  • Added StoreStorageLocally under [Multiplayer], stores MPStorage data such as cash, player info and so on for the Multiplayer game mode in %localappdata\THQ\Saints Row 2\Juiced\mp
  • Obfuscate IP from server browser
  • Added SmartCutsceneBorders - Proper letterboxing for different aspect ratios above widescreen while in cutscenes (Clippy95)
  • Added cvint.dat as a way to define some HUD elements position for ultrawide, used by new added option SafeArea_X_UW under [Graphics]
  • Fixed an original game bug where if you load into a chunk with a customizatied external chunk it would not trigger and would only appear after revisiting the area such as the SaintsHQ (Clippy95)
  • Closed up skybox void by @sevonj
  • Removed BetterAnimBlend as it was inaccurate
  • Added in code support for upcoming DLC. (Players will not notice anything different for this)

workflow

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