github kobraworksmodding/Saints-Row-2-Juiced-Patch v9.0.0

latest release: v9.0.1
4 hours ago
  • Added new method to load strings without compilation/serialization through new files with the extension .cxt example it loads afilename_language.cxt (Clippy95)
  • added exclusive Gamepad strings when using a gamepad, only for English at the moment (Clippy95)
  • Fixed a crash caused by saving while in a mission replay (Tervel)
  • Fixed a crash with switching Juiced's restart options (Clippy95)
  • Restored default cubemap to objects that requested it (Tervel)
Before After
  • Fixed an issue where the game would use your gamespy name instead of the LAN one if you are logged into GameSpy/OpenSpy (Clippy95)

  • Fixed garage_get_repair_cost calculation rounding down than up, now simliar to X360 (Tervel)

  • Fixed taxi cage & option 3 light materials (Tervel)

Before After
  • Fix the small taxi antenna using inverted colors (Tervel)
  • Fixed moon phases (Tervel)
  • Fix the mountain lights (Tervel)

Top: Before
Bottom:After
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  • Fix sun flare only being correct at 640x480 & 1280x720 (Tervel)
  • fixed septic car_pc with un-mirrored license plate dummy from @Drop0ff
Before After
  • Moon mover parity with console (Clippy95 & @CabooseSayzWTF)
  • Fixed a bug in moon's shader causing it not to scale (Tervel)

Enlarged in this screenshot for showcase
image

  • Added StoreStorageLocally under [Multiplayer], stores MPStorage data such as cash, player info and so on for the Multiplayer game mode in %localappdata\THQ\Saints Row 2\Juiced\mp
  • Obfuscate IP from server browser
  • Added SmartCutsceneBorders - Proper letterboxing for different aspect ratios above widescreen while in cutscenes (Clippy95)
  • Added cvint.dat as a way to define some HUD elements position for ultrawide, used by new added option SafeArea_X_UW under [Graphics]
  • Fixed an original game bug where if you load into a chunk with a customizatied external chunk it would not trigger and would only appear after revisiting the area such as the SaintsHQ (Clippy95)
  • Closed up skybox void by @sevonj
  • Removed BetterAnimBlend as it was inaccurate
  • Added in code support for upcoming DLC. (Players will not notice anything different for this)

workflow

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