- Added new method to load strings without compilation/serialization through new files with the extension .cxt example it loads afilename_language.cxt (Clippy95)
- added exclusive Gamepad strings when using a gamepad, only for English at the moment (Clippy95)
- Fixed a crash caused by saving while in a mission replay (Tervel)
- Fixed a crash with switching Juiced's restart options (Clippy95)
- Restored default cubemap to objects that requested it (Tervel)
| Before | After |
|---|---|
|
|
-
Fixed an issue where the game would use your gamespy name instead of the LAN one if you are logged into GameSpy/OpenSpy (Clippy95)
-
Fixed garage_get_repair_cost calculation rounding down than up, now simliar to X360 (Tervel)
-
Fixed taxi cage & option 3 light materials (Tervel)
| Before | After |
|---|---|
|
|
- Fix the small taxi antenna using inverted colors (Tervel)
- Fixed moon phases (Tervel)
- Fix the mountain lights (Tervel)
- Fix sun flare only being correct at 640x480 & 1280x720 (Tervel)
- fixed septic car_pc with un-mirrored license plate dummy from @Drop0ff
| Before | After |
|---|---|
|
|
- Moon mover parity with console (Clippy95 & @CabooseSayzWTF)
- Fixed a bug in moon's shader causing it not to scale (Tervel)
Enlarged in this screenshot for showcase
- Added StoreStorageLocally under [Multiplayer], stores MPStorage data such as cash, player info and so on for the Multiplayer game mode in %localappdata\THQ\Saints Row 2\Juiced\mp
- Obfuscate IP from server browser
- Added SmartCutsceneBorders - Proper letterboxing for different aspect ratios above widescreen while in cutscenes (Clippy95)
- Added cvint.dat as a way to define some HUD elements position for ultrawide, used by new added option SafeArea_X_UW under [Graphics]
- Fixed an original game bug where if you load into a chunk with a customizatied external chunk it would not trigger and would only appear after revisiting the area such as the SaintsHQ (Clippy95)
- Closed up skybox void by @sevonj
- Removed BetterAnimBlend as it was inaccurate
- Added in code support for upcoming DLC. (Players will not notice anything different for this)






