- Fixed a Juiced bug where game would randomly crash during gameplay due to improper SDL initialization (Clippy95)
- Restored missing cutscene animations for the Ronin Swords in "Family Ties" (Clippy95)
- Allow for custom animation mempool sizes, now doubled by default (Clippy95)
- Fixed quick switch crosshair bug (Tervel)
- Updated desat shader to be in linear space and to use BT.709 (Tervel)
- Increased rendering buffer size from 33 MB to 134 MB, should fix crashes related to 0x00CA08AA (Clippy95)
- Workaround for trains physics breaking due to the havok frametime fix (Clippy95)
- Fixed a bug where the amount of vehicle tire dirt and rain effects would increase at higher framerates (Tervel)
- Fixed a bug where kneecapper wheel effects would stay visible and float in the world after vehicle gets freed/deleted (e.g parking) (Clippy95)
- parity fix with TU3 for vehicles with the ProhibitedGunfireSeats flag set that have weapons/turrets not being shootable by NPCs (eg. bear) (Tervel)
- Automatically create ini options if they don't exist (Clippy95) in #64
- Use spdlog as logger by (Clippy95) in #63
- Added a Simplfied CModLoader (only merges idx maps) by (Clippy95) in #62
- Memorial image in credits by @ithinkimcats in #60