github kobraworksmodding/Saints-Row-2-Juiced-Patch v8.1.0

11 hours ago
  • Fixed a Juiced bug where game would randomly crash during gameplay due to improper SDL initialization (Clippy95)
  • Restored missing cutscene animations for the Ronin Swords in "Family Ties" (Clippy95)
  • Allow for custom animation mempool sizes, now doubled by default (Clippy95)
  • Fixed quick switch crosshair bug (Tervel)
  • Updated desat shader to be in linear space and to use BT.709 (Tervel)
  • Increased rendering buffer size from 33 MB to 134 MB, should fix crashes related to 0x00CA08AA (Clippy95)
  • Workaround for trains physics breaking due to the havok frametime fix (Clippy95)
  • Fixed a bug where the amount of vehicle tire dirt and rain effects would increase at higher framerates (Tervel)
  • Fixed a bug where kneecapper wheel effects would stay visible and float in the world after vehicle gets freed/deleted (e.g parking) (Clippy95)
  • parity fix with TU3 for vehicles with the ProhibitedGunfireSeats flag set that have weapons/turrets not being shootable by NPCs (eg. bear) (Tervel)
  • Automatically create ini options if they don't exist (Clippy95) in #64
  • Use spdlog as logger by (Clippy95) in #63
  • Added a Simplfied CModLoader (only merges idx maps) by (Clippy95) in #62
  • Memorial image in credits by @ithinkimcats in #60

workflow

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