v8.0.1:
- Moved mempool_print_error from [Debug] to [Mempool]
- Allow mempool printing errors to be ignored for this session
- Removed ExpandMemoryPools
- Added perm_mesh_cpu under [Mempool]
- Raised ExtendedRenderDistance in .ini to 3.0
- Allow cutscene pausing to work outside of
AddBindToggles
Rest of v8.0.0 Changelog
-
Added a pop-up for loading saves with modded clothing on an unmodded game (Clippy95)
-
Added memory pool error printing (Clippy95)
-
Added a new option [Gameplay] -> DisableSprintCamShake (Clippy95)
-
Added a new option [Gameplay] -> SprintWhileOnFire (Uzis)
-
Fixed the street light glares not showing in new chunks (Tervel)
| Comparison |
|---|
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-
Added a new option [Gameplay] -> SR1VehicleCameraTransition (Clippy95)
-
Added a new option [Gameplay] -> ProperBrakeLights (Clippy95)
-
Added a new option [Debug] -> DisplayLooseFilesLoading (Clippy95)
-
Fixed the displaying of the custom options in co-op (Clippy95)
-
Fixed Asian languages crashing because of the Juiced version print (Clippy95)
-
Replaced XInput with SDL3, allowing you to use various controllers without Steam Input or additional third-party software (Clippy95)
-
Added new gamepad icons for DualSense, Steam Deck and others (ithinkimcats)
-
Added NAT displaying when signed into OpenSpy (Uzis)
-
Replaced SleepHack with FixPerformance for proper synchronization between the main and render loops (Clippy95)
-
Fixed transparency/alpha mask on NVIDIA GPUs, which makes the model "fixes" from before redundant (Tervel)
-
Added fallback dithering if the alpha mask is unavailable or MSAA is off (Tervel)
| Comparison (for the previous two) |
|---|
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- Added a new option for the fallback dithering [Graphics] -> DitherFiltering (Tervel)
| Off | On |
|---|---|
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- Fixed normal maps through conditional swizzling to salvage the unfinished PC upgrade, which fixes hair, skin, clothing and other objects (Tervel & miru97)
| Before | After |
|---|---|
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-
Clamped UHQScreenEffects (Uzis)
-
Added an ASLR warning (Clippy95)
-
Added a new user customizable option [Graphics] - > ExtendedRenderDistance + a toggle for it (Clippy95)
| Before | After |
|---|---|
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-
Fixed shadow map bounding box to prevent the trees' shadow maps from becoming sharp at random (Tervel)
-
Replaced UHQTreeShadows with ShadowMapRes to let users set the resolution of them from anything between the vanilla 960p all the way up to 10x that (Tervel)
-
Converted the console minigun/chainsaw jump animations (Tervel)
| Before | After |
|---|---|
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- Restored the fog calculations from the illumscroll shader (Tervel & miru97)
| Before | After |
|---|---|
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