github kobraworksmodding/Saints-Row-2-Juiced-Patch v8.0.1

11 hours ago

v8.0.1:

  • Moved mempool_print_error from [Debug] to [Mempool]
  • Allow mempool printing errors to be ignored for this session
  • Removed ExpandMemoryPools
  • Added perm_mesh_cpu under [Mempool]
  • Raised ExtendedRenderDistance in .ini to 3.0
  • Allow cutscene pausing to work outside of AddBindToggles

Rest of v8.0.0 Changelog
  • Added a pop-up for loading saves with modded clothing on an unmodded game (Clippy95)

  • Added memory pool error printing (Clippy95)

  • Added a new option [Gameplay] -> DisableSprintCamShake (Clippy95)

  • Added a new option [Gameplay] -> SprintWhileOnFire (Uzis)

  • Fixed the street light glares not showing in new chunks (Tervel)

Comparison
  • Added a new option [Gameplay] -> SR1VehicleCameraTransition (Clippy95)

  • Added a new option [Gameplay] -> ProperBrakeLights (Clippy95)

  • Added a new option [Debug] -> DisplayLooseFilesLoading (Clippy95)

  • Fixed the displaying of the custom options in co-op (Clippy95)

  • Fixed Asian languages crashing because of the Juiced version print (Clippy95)

  • Replaced XInput with SDL3, allowing you to use various controllers without Steam Input or additional third-party software (Clippy95)

  • Added new gamepad icons for DualSense, Steam Deck and others (ithinkimcats)

  • Added NAT displaying when signed into OpenSpy (Uzis)

  • Replaced SleepHack with FixPerformance for proper synchronization between the main and render loops (Clippy95)

  • Fixed transparency/alpha mask on NVIDIA GPUs, which makes the model "fixes" from before redundant (Tervel)

  • Added fallback dithering if the alpha mask is unavailable or MSAA is off (Tervel)

Comparison (for the previous two)
  • Added a new option for the fallback dithering [Graphics] -> DitherFiltering (Tervel)
Off On
  • Fixed normal maps through conditional swizzling to salvage the unfinished PC upgrade, which fixes hair, skin, clothing and other objects (Tervel & miru97)
Before After
  • Clamped UHQScreenEffects (Uzis)

  • Added an ASLR warning (Clippy95)

  • Added a new user customizable option [Graphics] - > ExtendedRenderDistance + a toggle for it (Clippy95)

Before After
  • Fixed shadow map bounding box to prevent the trees' shadow maps from becoming sharp at random (Tervel)

  • Replaced UHQTreeShadows with ShadowMapRes to let users set the resolution of them from anything between the vanilla 960p all the way up to 10x that (Tervel)

  • Converted the console minigun/chainsaw jump animations (Tervel)

Before After
  • Restored the fog calculations from the illumscroll shader (Tervel & miru97)
Before After

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