- Fixed Vignette Scaling in Ultrawide Resolutions (Clippy95) (IN LITE)
- Fixed 3:2 Aspect Ratio HUD scaling (Clippy95) (IN LITE)
- Added new crash messages (IN LITE)
- Cleaned up and refactored FOV Code (Clippy95)
- Added new option [Gameplay] > DisableTutorials (Clippy95) (IN LITE)
Disables tutorial pop-ups during gameplay. - Fixed a few crashes (Clippy95) (IN LITE)
- Added warning for a bad preload crash (Clippy95) (IN LITE)
- Fixed broken tracing paper model in the “Fool Me Once…” cutscene (CabooseSayzWTF) (IN LITE)
- Added new option [Gameplay] > HigherMaxSpeed (@ithinkimcats & Clippy95)
Increases overall max speed in vehicles. - Added new option [Gameplay] > AllowWeaponSwitchInAllCases (Clippy95)
Allows you to switch weapon while sprinting, etc - Added new Juiced Patch Credits to the final credits screen. (IN LITE)
- Fixed female boss animations not loading properly when loading a save. (Clippy95) (IN LITE)
- Memory Usage now printed to F3 Debug Info. (Clippy95)
- Fixed Reflections being broken at aspect ratios that are considered widescreen and not 16:9 (Clippy95) (IN LITE)
- Added new option [Graphics] > ShaderOverride (Clippy95) (IN LITE)
Controls the Shader LOD Distance. - Added new option [Graphics] > DynamicRenderDistance (Clippy95) (IN LITE)
Dynamically changes object render distance based on how much load the renderer is taking (Clippy95)
This option will prevent black voids in the map. - Added new option [Graphics] > IncreaseVehicleFadeDistance (IN LITE)
Increases the distance of which vehicles you are not looking at fade away, this will fix the issue of cars despawning in Insurance fraud. Vanilla Example vs Option Example. - Fix Strong Arm Perks scaling incorrectly with IVRadarScaling (Clippy95)
- Fixed Cutscene Pausing (Tervel) (IN LITE)
- Added new option [Debug] > AllowMultipleSR2Windows (IN LITE)
Self Explanatory, allows multiple instances of SR2.