PS5 UltraPack 2.2.3
Highlights
- Archives with several games work. An archive with a game plus its art book and soundtrack, or a collection, is unpacked once and every game in it gets a job of its own. Until now the first job to finish deleted the unpacked copy the others still read, so they failed with "Backend exited with code 1". All of them build now, into one folder named after the game the archive carries in its name, and the queue marks them with a bracket on the left.
- A full drive says so. When a job is skipped because a drive is too full, a window names the drive, what the job needs there and what is free ("Output drive full"). Jobs skipped later in the same run join that window, and the job's details say the same.
- Organize shows its progress. Organize and the PS4 library sort report progress from the first percent, with speed and time left. Their bar stood at 0 % until a fifth of the copy was done.
Also new
- A job from such an archive names the archive and which of its games it is in its details.
- The archive's After-job rule (Move, Trash, Delete) waits for the last of its games, and Retry on one of them unpacks the archive again for that game alone.
- The run counts each game of such an archive, so the end reads "3 of 3 done".
Fixes
- Cleaning up (after a job, at start, or with Clean temp) no longer deletes an unpacked copy a queued job still needs. Clean temp waits until the queue has stopped.
Install
Unzip, then once on a Mac it was not built on:
xattr -d com.apple.quarantine "PS5 UltraPack.app"
macOS on Apple Silicon. SHA-256: b28a115042ec33a34e6c92bd112851e8bac0868985b365a4cdfdcb2a51dcd94b