Changelog
New Features
- New keybind,
ReadFlooringKey
. An alternate toflooring
command. (unset by default); #403 - New command,
refut
, to refresh user tiles file while in-game; #404
Feature Updates
- [Tile Viewer] Allowed tile viewer while purchasing and moving animal menus.
- [Tile Viewer] Added continuous cursor movement when keys are held down. Doesn't work with precision movement.
Bug Fixes
- Fixed new categories not being loaded because of a bug in
CATEGORY::AddNewCategory
. - [Tile Viewer in Menus] Fixed indefinite panning of viewport when cursor reaches map's edges; #309
- Fixed categories for certain items:
- Moved workbench and feed hopper to interactable category
- Fixed empty feeding benches showing up in other category
- Moved storage furniture (dressers) to containers
- [Tile Viewer in menus] Fixed ui scaling issue; #347
Tile Tracker Changes
- Retrieve tile information on maps via
TileDesc
tile property. This property can be used in custom maps to describe undetected tiles. - Tracked anvil and solar panel as machines
- Added
Active
suffix to pressed pressure pads
Guides And Docs
- Added a fishing guide to the docs. This explains how to fish as a blind Stardew Access player and offers recommendations and resources to make the fishing minigame less painful.
- Added a features showcase and installation section with links to setup instructions and Accessible Stardew Setup to readme.md
- Broke out docs/guides.md into docs/guides with several files containing guides on various aspects of playing Stardew Valley
- Modified relevant page links in all docs files to point to the new guides subdirectory
- Added official guide heading to the readme to give users easy access to the new guides
- Created docs/guides/guides-home.md to serve as the main page for all guides
- Created docs/guides/mining-guide.md for a future mining guide in progress
- Added the fishing guide back into docs/guides/general-guides.md
- Added guides for the mines, quarry mine, skull cavvern, and relevant ancillary info to docs/guides/mining-guides.md
Misc
- Added new api methods:
- SpeakHoveredClickableComponentsFromList()
- SpeakClickableComponent()
- SpeakHoveredOptionsElementSlot()
- SpeakHoveredOptionsElementFromList()
- SpeakOptionsElement()
- The methods used for making custom menus accessible automatically have been improved, given that the menus follow certain guidelines.
- Exposed
PrimaryInfoKey
to the public api. This can be used in custom menus to speak extra info on key press for 3rd party mods. - Speak HUD messages even if player isn't free to move.
- Speak category of items in inventory.
Full changelog at: https://github.com/khanshoaib3/stardew-access/blob/development/docs/changelogs/v1.6.0-beta.6.md
Note: For translators each changelog has a
Commit List: v1.6.0-beta.4...v1.6.0-beta.6
Translation Changes
sub-heading which specifies all the new and modified i18n entries to be translated
Auto Generated Release Notes
What's Changed
New Contributors