Changelog
New Features
- Configure automatic reading of dialogs; new manual read dialog key (by @ParadoxiKat)
- New config option
AutoReadCharacterBubbles
(default: true) can be disabled to prevent character speech bubbles from reading. - New config option
AutoReadCharacterDialog
(default: true) can be disabled to prevent character dialogs from reading when first opened. - New config option
AutoReadQuestionDialog
(default: true) can be disabled to prevent question dialogs (such as go to bed? TV etc) from reading when first opened. - New config option
AutoReadBasicDialog
(default: true) can be disabled to prevent basic dialogs (such as unable to use basic axe on large stump) from reading when first opened. - New config option
ManualReadDialogKey
(default: "R") can be pressed in any dialog to reread it as if just opened, regardless of related verbosity setting.
- New config option
- Patched home renovations menu
- Use the
PrimaryInfoKey
in the menu to snap the mouse to the renovation area and speak the details about the affected area.
Then useLeftClick
to renovate.
- Use the
Feature Updates
- Farm animal's age is spoken in days if it is less than a month old.
- Animal's info include the baby and hungry statuses.
- Animal purchase menu:
- The menu will now speak the "Select Building" prompt along with the animal's colour.
- It will also speak the animal names as they are shown. Previously, it spoke white cow as opposed to what's shown, dairy cow.
- Added custom names support for items. This can be used to have separate names for items with same names (like for jungle decals purchasable in Luau). At the moment the scope is only at the inventory level or wherever InventoryUtils is used to get the plural form of a name.
- Inventory slots that haven't been unlocked yet now appropriately read as "Locked Slot" instead of "Empty Slot"; #361
Bug Fixes
- Removed duplicate entries of entrances in bath house women's locker room
- Updated location of soup pot in Luau festival
- Fixed glitchiness in Pierre's shop in the Luau festival; #318
- Fixed other player's mail boxes showing up in buildings category
- Fix duplicate animal category and out of bounds animals being tracked in farms.
- Fixed support for medowlands and custom farm types in the custom tile entry menu.
- Fixed descriptive flooring names not being read. Introduced a new config,
DisableDescriptiveFlooring
; #362 - Fixed green rain weeds being categorized as other instead of debris; #365
Tile Tracker Changes
- Bookseller's tile is now dynamically tracked.
- Detect Pierre's Booth tile in Luau festival.
- Detect lumber pile dynamically.
Misc
- Added progress information for infinity conversion (galaxy soul enchantment); #239
- "Start Forging" button in the forge menu now also speaks the forge cost.
- The special orders board menu now correctly indicates when a quest is completed; #228
Full changelog at: https://github.com/khanshoaib3/stardew-access/blob/development/docs/changelogs/v1.6.0-beta.5.md
Note: For translators each changelog has a
Full Changelog: v1.6.0-beta.4...v1.6.0-beta.5
Translation Changes
sub-heading which specifies all the new and modified i18n entries to be translated
Auto Generated Release Notes
What's Changed
New Contributors