github khanshoaib3/stardew-access v1.4.0
Release 1.4.0

latest releases: v1.6.0-beta.6, v1.6.0-beta.5, v1.6.0-beta.4...
18 months ago

Major Changes

  • Major performance improvements by @conundrum9999 , this fixes the lag issues in accessible tiles (download the latest accessible tiles beta here )
  • MacOS is now supported thanks to @Flameborn
  • Character creation menu now has description for all the different options, like pets, skin tone, hair, shirt, etc. Again thanks to @conundrum9999 and MsLucky
  • The fishing mini-game now has some sound cues that makes it a
  • The library detection is now automatic so the installation instruction in previous release is no longer needed.
  • The mod folder will include a docs folder with details regarding the mod's feature, new keybindings, guides, etc.

Other Changes

  • (By @Bartholomue) Added definitions to IslandWestCave1 for the lion statue and note crystals so players can resolve that puzzle.Reverted the removal of the skull cavern door in 1.3.4, since that's an interaction tile used to enter the actual dungeon.
  • Added sound cue when the slot item is not usable
  • Added config to disable inventory verbosity. If set to true, disables speaking of 'not usable here' and 'donatable' in inventories.
  • Trash Bear is now patched, it will speak the wanted item by the bear on interacting.
  • We can now also use the secondary mouse sim keys ([ and ]) in menus containing text boxes. (Like the character customization and purchase animal menu)
  • Bug fixes regarding text boxes
  • Speak year and season at day 1 in calendar menu
  • Addition of heart count in the animal info.
  • Added ability to add entries specific to a certain farm type in custom-tiles.json or static-tiles.json.
    • The entries with 'farm' name will be applied to all farm types and
      if we want to add an entry specific to a farm type, like to beach farm layout,
      we can use 'farm_beach' name for this.
  • Entries for town map can be distinguished for joja run
    • use 'town_joja' as location name in static-tiles.json or custom-tiles.json
  • Dynamic detection of kitchen sink location

The Fishing Mini-Game Patch

A continuous sound is played which indicates that the fish is not in the bar. Basically what we have to do in this mini-game is to keep the fish inside the bar or prevent the continuous sound from playing.
When the fish is above the bar, the sound is pitched higher and lower if the fish is below the bar.
And the pitch also increases/decreases with the distance of fish from the bar.
There is another sound cue which plays when the catching progress reaches a certain level (at 20%, 40%, 60% and 80%).
There is also a sound cue when the bar collides with the top or bottom part.

A thing to note about this mini-game is that the bar has gravity, if we don't press the button, the bar will fall down (and bounce too) or if we press it too much it will collide with the top. In-short we have to be careful with the amount and duration of the key presses.

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