github khanshoaib3/stardew-access v1.3.3
Release 1.3.3

latest releases: v1.6.0-beta.5, v1.6.0-beta.4, v1.6.0-beta.3...
23 months ago

Important!! For those using NVDA and are facing issues, to fix it open the mods folder and copy or move the nvdaControllerClient64.dll to the Stardew Valley folder.

Change Log:-

  1. Thanks to @Bartholomue for many more additions and changes to the static-tiles.json
  2. Replaced Accessible Output with Tolk for tts in windows.
  3. New command, tts: This command toggles the screen reader/tts entirely.
  4. Feeding benches in coops and barns are now dynamic.
  5. The names in static tiles now ignore anything between square brackets allowing us to create duplicate entries within a location with both of them getting read same by the tts. Example, Chair[A] and Chair[B] both will be read as Chair by the tts.
  6. Patched NPC speech bubbles.
  7. Pressing the Money Key(default to R) in the inventory page will now read current funds, total earnings, festival score, golden walnuts, qi gems and qi coins.
  8. The books and donated item show cases in the library museum are now tracked.
  9. Dropped items are also now detected.
  10. Mod Specific Tiles
    • We can add tiles that only get detected when the specified mod is loaded
      Syntax: <location name>||<Mod's unique id>
    • Example
  11. Added custom-tiles.json support
    • users can add their own tiles in this file just as in static-tiles.json
    • the file needs to be placed just where the static-tiles.json is.
  12. Renamed chest category to container.

Bug Fixes and QOL updates:-

  1. Buildlist gets updated at the start of each day.
  2. Reverted back to using escape key in text boxes.
  3. Prepend the player's name in tile viewer
  4. Replaced ^ with \n when narrating texts.
  5. Change priority order in getObjectAtTile()

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