Important!! For those using NVDA and are facing issues, to fix it open the mods folder and copy or move the nvdaControllerClient64.dll
to the Stardew Valley
folder.
Change Log:-
- Thanks to @Bartholomue for many more additions and changes to the static-tiles.json
- Replaced Accessible Output with Tolk for tts in windows.
- New command,
tts
: This command toggles the screen reader/tts entirely. - Feeding benches in coops and barns are now dynamic.
- The names in static tiles now ignore anything between square brackets allowing us to create duplicate entries within a location with both of them getting read same by the tts. Example, Chair[A] and Chair[B] both will be read as Chair by the tts.
- Patched NPC speech bubbles.
- Pressing the Money Key(default to R) in the inventory page will now read current funds, total earnings, festival score, golden walnuts, qi gems and qi coins.
- The books and donated item show cases in the library museum are now tracked.
- Dropped items are also now detected.
- Mod Specific Tiles
- We can add tiles that only get detected when the specified mod is loaded
Syntax: <location name>||<Mod's unique id> - Example
- We can add tiles that only get detected when the specified mod is loaded
- Added custom-tiles.json support
- users can add their own tiles in this file just as in static-tiles.json
- the file needs to be placed just where the static-tiles.json is.
- Renamed chest category to container.
Bug Fixes and QOL updates:-
- Buildlist gets updated at the start of each day.
- Reverted back to using escape key in text boxes.
- Prepend the player's name in tile viewer
- Replaced ^ with \n when narrating texts.
- Change priority order in getObjectAtTile()