github khanshoaib3/stardew-access 1.2.3-beta
Beta 1.2.3

latest releases: v1.6.0-beta.5, v1.6.0-beta.4, v1.6.0-beta.3...
pre-release2 years ago

Changelog

  • New feature, Tile Viewer, thanks to @bradjrenshaw (stewie) for this feature. More about this feature below.
  • New feature, warnings. The player is warned when their stamina/energy and health gets low and there is also time warning.
  • The intro cutscene is now patched
  • The warnings feature and the intro cutscene support all the 12 languages that the game supports. Note that we used google translate for translating so in case there are mistakes, please correct us.
  • Added some missing tiles and fixed giant crops.
  • Added ore pan points, gem berds and golden walnut points, thanks to @bradjrenshaw (stewie) once again.
  • Moved twig to debris category and quartz, earth crystal and frozen tears to mine item category
  • Added area narration when switching to other area in the community center menu
  • When we manually trigger read tile with J key, it now says the tile's category with it's name

Tile Viewer

This adds the ability to browse the map with the arrow keys and snap the mouse cursor to specific tiles.

  • You can use the arrow keys (by default) to browse by tile.
  • You can use shift plus the arrow keys (by default) to browse by a set pixel amount (defaults to 8).
  • You can use ctrl plus enter to auto walk to the focused tile.
  • The mouse cursor will automatically snap to the tile or pixel position you move to with the arrow keys, allowing for easier placement of items (such as calendars and furniture).
  • When you turn your character or move, the cursor will snap to the tile in the direction you are facing (as per the old behavior). This preserves the mod's original functionality.
  • You can enable relative cursor lock (default key is l). This allows you to keep the mouse at a set position relative to you as you move. This would be equivalent to moving the mouse somewhere on screen and moving your character without touching the mouse.
  • You can configure the precise pixel movement amount as well as whether or not to limit the tile cursor to visible tiles only.
  • Note that all of these keybinds are reconfigurable via the config.json of the mod

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