github kgar/foundry-vtt-tidy-5e-sheets v5.6.0

latest releases: v13.5.0, v13.4.3, v13.4.2...
22 months ago

What's Changed

  • ui: Sheet Lock to Switch Lock upgrade by @kgar in #727
  • [#728] Enable selection of subtypes for loot items by @Belodri in #729
  • ui: last-minute Sheet Lock fine-tuning by @kgar in #731
  • [#726] Misc Sheet Header QoL by @kgar in #732
  • chore: Portrait tooltip hints, localization key name clarifications by @kgar in #733

New Contributors

Full Changelog: v5.5.2...v5.6.0

Important

For dnd5e 3.3.x 🐉

What's New?

  • Updated the Sheet Lock to use a switch instead of red/green buttons. The new sheet lock switch shows the sheet's primary accent color when unlocked, to draw attention to the fact that the sheet is unlocked and editable.

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  • Loot Item Subtypes Dropdown functionality has been restored. Thank you Belodri for reporting and fixing the issue!

  • When hovering over any part of the Ability Score, the Mod/Save labels now always show up. For newer sheet users, this will provide more information at a glance and won't require they hover over the buttons themselves.

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  • As part of an ongoing effort, the Ability Score UI's CSS has been removed from svelte's scoped CSS compilation, making it easier to override and less confusing to understand. Note: Some class names have changed, so review any custom CSS related to the ability scores on the sheet header.

  • When the sheet is locked, clicking the portrait now opens an image preview window, instead of the file picker

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