github kgar/foundry-vtt-tidy-5e-sheets v0.2.10

latest releases: v13.5.0, v13.4.3, v13.4.2...
2 years ago

What's Changed

  • [#234] Adds Spell DC Detailed Tooltip by @kgar in #252
  • [#229] Fixed Consumable Item Drop on Vehicles by @kgar in #253
  • Update README.md by @kgar in #254
  • [#235] Changed currency rendering for Compatibility with TheRipper's System Customizer by @kgar in #255
  • [#148] Ready Set Roll compatibility updates by @kgar in #258
  • [#257] Preserve Named Input Focus (Custom Content) Between Non-Forced Re-rendering by @kgar in #259

Full Changelog: v0.2.9...v0.2.10

Detailed Spell DC Tooltip

The DC total has been updated to present a detailed tooltip which specifies how the total is calculated.

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Fixes

  • Consumables can now be dragged onto vehicles. Thanks to nolorfin for reporting.
  • When making changes and tabbing over custom content from other modules, the input now retains focus between renders.

Style

  • Added missing styles for textareas so that they are now Tidy-ified.

For the Devs

  • Currency rendering change: for TheRipper's System Customizer module, currency abbreviations now render from CONFIG.DND5E.currencies. Any modules depending on the previous approach (which is also OG Tidy's approach) will need to target CONFIG.DND5E.currencies for customizations to the currency bar.
  • Added needed sheet parts, hooks, and API features to support the Ready Set Roll module's integration into Tidy. Next, kgar will be working with the module author to get integrative code in place in RSR.

See SHEET_PARTS in the documentation to explore the new sheet parts that are available for targeting by modules and world scripts.

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