Changes
- Added new Lattice Deformer 👏
- Added new Build Stripping setting for those who only need Deformables to run in edit-mode
- Added better LOD Group support with a new Culling Mode for Deformables, which skips deformer calculations on invisible meshes
- Now if you add a Deformable to an LOD Group, a popup will give you the option to make the children deformable, and create a group deformer for them to share
- Added "Fix it!" button to Deformable inspector when the mesh does not have Read/Write permissions enabled (finally!)
- Don't want to use the Creator window? Deformables and deformers can be created by right-clicking in the Hierarchy
Fixes
- Fixed bug where elastic deformable only applied newly modified data
- Fixed bug where elastic deformable would snap when initialized
- Fixed noise deformers not scaling in worldspace correctly
- Normals and bounds are not recalculated if vertices are undirtied
- Default custom bounds are a 1m cube instead of an infinitely small point
- Removed a couple GC goofs
- Changed Deformable inspector to only queue editor loop updates when a property is changed