Changes
- Added menu items to make children deformable
- Elastic deformable operates in worldspace
- Optimized serialization bloat. The unique mesh generated by each deformable is not saved in the scene and gets recreated as needed.
- Managed data is no longer used in Unity 2019.3 or newer since you can set mesh data directly from native collections
- Added option to settings window to make imported meshes readable by default
Fixes
- Deformable Manager isn't destroyed on load
- Curve Displace deformer doesn't access the keys property anymore to prevent GC