github keenanwoodall/Deform v1.0.2
1.0.2

latest releases: v1.2.1, v1.1.1, v1.1.0...
5 years ago

Changes

  • Created Recalculate Bounds and Recalculate Normals utility deformers.
  • Made all deformer's jobs public. They are self-contained and might be useful elsewhere.
  • Added AddDeformer and RemoveDeformer utility methods to Deformable and GroupDeformer so you can add/remove deformers without having to create a DeformerElement.
  • Added overload to DeformHandles.Curve that lets you specify a position, rotation and scale rather than passing a transform.
  • Decreased the horizontal margin of the Creator window buttons.
  • Default mesh has lightmapping uvs generated.
  • Added bug report menu item.
  • Deformer's check float equality directly. They now call Mathf.Approximately.
  • Added default case to switch statements.
  • Made sure all deformers use their properties rather than the backing fields.
  • Removed some unused GUIContents
  • Fixed spelling of encapsulate method in bounds struct.
  • Simplified mathx.pingpong.
  • Made editor's handle utility classes readonly.
  • Removed unnecessary text string from EditorGUILayoutx.FoldoutScope.
  • Renamed derivative noise jobs to _3D noise jobs.
  • Fixed name of squash and stretch job. It was called BulgeJob for some reason.
  • Fixed name of transform offset job, it was just called TransformJob.
  • Curve Scale deformer's curve handle doesn't scale vertically with its axis.

Don't miss a new Deform release

NewReleases is sending notifications on new releases.