CAVA-1.0.0 is out!
This is not really a major update from 0.10.7, but new development on this project has slowed down lately so I feel it is finally time to move to "stable" version. This project have been in development for over 10 years now and I could probably have moved to version 1.0.0 long ago, but I just never felt that it was a need for it. The only API to speak of is the cavacore api and I am not sure if anyone else is using it. Either way it has not changed for years.
Thanks a lot to all contributors!
What's Changed
- output/shaders: add Orion circle shaders (static + rotating) by @oxyzenQ in #729
- SDL_GLSL: add gain option, reduce overhead, and harden long-run timing by @oxyzenQ in #730
- feat(build): add WiX installer support for Windows by @amnweb in #742
- windows build: vcpkg migration by @rohanb1216 in #744
- windows build: use static linking
- core: tie smoothing to elapsed sample count by @mechakotik in #752
- windows: allow defining input device by @rohanb1216 in #754
- native Coreaudio support for macOS by @karlstav in #767
- Additional pipewire error handling by @pallaswept in #772
Full Changelog: 0.10.7...1.0.0