github kandowontu/starfox-enhanced v0.0.6.7
Star Fox Enhanced 0.0.6.7 (replacement)

pre-release3 hours ago

Star Fox Enhanced 0.0.6.7

Alpha/prerelease checkpoint since 0.0.6.5. Platform packages attach automatically
as GitHub Actions completes each build. Publication is not a claim that every
platform build or physical-device check has completed.

Rendering and performance

  • Expanded native GPU model rendering, ordered tile/OBJ composition, clipping,
    geometry processing and resident presentation, reducing CPU rasterization,
    transfers and synchronization in supported paths.
  • Moved more background and foreground layers to GPU processing, including
    title artwork, frontend margin filling, EX logo margin repair and the main
    planet-briefing background. Preserved CPU recovery paths.
  • Added ScaleFX filtering and expanded portable GPU effects support.
  • Added hardware ray-traced shadows on supported backends/devices, default off.
    Improved caster coverage, light direction and shadow composition; Enhanced
    Lighting remains a separate stylized effect, not ray tracing.
  • Added half/full side-by-side 3D output and improved stereo layer composition.

Gameplay, menus and presentation

  • Added in-game options access with F1, with experience locked during play.
  • Organized cheats under OPTIONS: god mode, level select, default laser/beam,
    infinite lives, bombs and boost.
  • Added Ctrl+F1 save state, Ctrl+F2 load state and Ctrl+F3 slot selection.
  • Improved regional title selection, including English (Europe), localized
    menus, controller handling and Android immersive fullscreen behavior.
  • Updated widescreen background expansion, unique planet/artwork handling,
    tunnel margins, title layers, comms presentation and high-FPS transitions.
  • Improved model/wireframe interpolation, audio state transitions and recovery.

VR development

  • Added Quest/OpenXR runtime work, immersive backgrounds, controller input,
    pre-game options, effects/preview support and asset-loading improvements.
  • VR remains experimental; scene-specific presentation and performance still
    need further headset testing. Standard platform release jobs do not imply
    that a new Quest APK has been packaged or installed.

Important limitations

  • DLSS and DLSS5 are not released player-facing features in this version.
    Diagnostic integration remains default-off in source; no NVIDIA/third-party
    neural add-on binaries are bundled. Full-scene jitter, upscaling modes and
    neural gameplay integration are unfinished.
  • GPU migration is not complete: isolated overlays, some late layers and sprite
    bitplane decoding still have CPU dependencies. Unsupported devices use
    available fallback paths; not all platforms support every enhancement.
  • No copyrighted cartridge dumps, user saves or MSU music are included. Supply
    your own supported assets as described in the README.

Verification at this checkpoint

  • Windows runtime rebuilt during development. D3D12/Vulkan background and
    temporal-depth regression suites passed; generated shader checks passed.
  • Original/EX main briefing captures match CPU and forced-fallback rendering
    at 16:9 and 32:9/4x with effects. Multiple earlier GPU migration checkpoints
    also include Linux/Android builds and comparison captures.
  • See docs/GPU-MIGRATION-STATUS.md, docs/GOAL-ACCEPTANCE.md and
    docs/PC-DLSS-STATUS.md for exact tested scope and remaining work. This release
    does not close the full migration goal or automatically close GitHub issues.

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