Mod Manager
- Added ability to update the Mod Manager directly within the UI. This can be disabled in Settings if you don't want to get updates.
- Added support for @dekamaru's OpenJade WW. You can also pull updates from his GitHub directly within the UI. This can be disabled in Settings if you don't want to get updates.
- Optimized retail patcher. Applying fixes and mods is faster now and the app is more responsive during that process. Patching the executables is now about 80% faster than in the previous version.
- The list of code fixes and code mods no longer scrolls to the top of the list when you toggle a patch.
Trilogy Engine Fixes
Caution
These fixes heavily modify core game systems. I haven't tested every single zone. If you run into bugs, open an issue in this repo or report them here: https://discord.gg/aDpACRBN4
v1.7
- Fixed the Prince getting stuck climbing columns/trees at certain angles.
- Fixed characters ghosting/having an afterimage, especially noticeable in T2T.
- Fixed body parts desync in cutscenes.
- Fixed in-game menu requiring to double press ESC to close it.
- Fixed mouse and camera in T2T. Damping and deadzones are removed, camera ghosting is fixed. Camera no longer fights to return to the default view when the Prince is moving.
v1.6
- Fixed some BIK videos (Ubisoft and game logos, powerups) not playing with engine fixes enabled.
- Fixed water foam flickering. This reverts the flame/curtains depth fix, which unfortunately badly affects water and will need a more targeted solution.
- Fixed pixelated water.
- Fixed moving world objects (for example, the Sandwraith bridge scene in WW) jittering for the first couple of frames of the cutscene.
- Health upgrade area is no longer capped at 30 FPS in SoT - the bridge collision is now fixed.
- Fixed sped up particles (for example, the hovering sand clouds in SoT) that the previous version missed.
- Tentative fix for rare animation issues in WW and T2T.
v1.5
- The entire trilogy now supports frame rates above 60 FPS, with simulation and physics decoupled from frame rate.
- Fixed cutscene audio desynchronization above 30 FPS.
- Fixed cutscene audio desynchronization caused by framerate drops below 30 FPS.
- Fixed erratic hair, clothing, rope, chain, and water physics above 30 FPS.
- Fixed acrobatics at 60+ FPS.
- Fixed rewind speed at 30+ FPS.
- Fixed mouse input at 30+ FPS.
- Fixed the game getting stuck on a black screen when loading a save if FPS is above 60.
Sands of Time code mods
- Added a code patch allowing to disable blur and fog.
The Two Thrones code mods
- Added a code patch allowing to disable blur.
- Added a code patch restoring WW strafing in combat.
- Added a code patch restoring the camera following thrown weapons.
The Two Thrones fixes
- Fixed the Prince being offset to the side when executing an enemy with the weapon steal finisher.
Recommended Fix Compilations
It is highly recommended that you install the fix compilations by vini1264 before modding the trilogy:
Applying these fixes gives you a known-good, clean baseline matching the environment against which my patches and mods are developed and tested.
To play at higher FPS, make sure to update your LimitPerFrameFPS value in \scripts\dxwrapper.ini and/or remove or update your driver/3rd party FPS limiter settings.