github kaminoer/PoP-Mod-Manager v1.6
PoP Mod Manager v1.6

pre-release6 hours ago

Trilogy Engine Fixes (Beta v2)

Caution

These fixes heavily modify core game systems. I haven't tested every single zone. If you run into bugs, open an issue in this repo or report them here: https://discord.gg/aDpACRBN4

  • Fixed some BIK videos (Ubisoft and game logos, powerups) not playing with engine fixes enabled.
  • Fixed water foam flickering. This reverts the flame/curtains depth fix, which unfortunately badly affects water and will need a more targeted solution.
  • Fixed pixelated water.
  • Fixed moving world objects (for example, the Sandwraith bridge scene in WW) jittering for the first couple of frames of the cutscene.
  • Health upgrade area is no longer capped at 30 FPS in SoT - the bridge collision is now fixed.
  • Fixed sped up particles (for example, the hovering sand clouds in SoT) that the previous version missed.
  • Tentative fix for rare animation issues in WW and T2T.

Recommended Fix Compilations

It is highly recommended that you install the fix compilations by vini1264 before modding the trilogy:

Applying these fixes gives you a known-good, clean baseline matching the environment against which my patches and mods are developed and tested.

To play at higher FPS, make sure to update your LimitPerFrameFPS value in \scripts\dxwrapper.ini and/or remove or update your driver/3rd party FPS limiter settings.

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