Trilogy Engine Fixes (Beta v2)
Caution
These fixes heavily modify core game systems. I haven't tested every single zone. If you run into bugs, open an issue in this repo or report them here: https://discord.gg/aDpACRBN4
- Fixed some BIK videos (Ubisoft and game logos, powerups) not playing with engine fixes enabled.
- Fixed water foam flickering. This reverts the flame/curtains depth fix, which unfortunately badly affects water and will need a more targeted solution.
- Fixed pixelated water.
- Fixed moving world objects (for example, the Sandwraith bridge scene in WW) jittering for the first couple of frames of the cutscene.
- Health upgrade area is no longer capped at 30 FPS in SoT - the bridge collision is now fixed.
- Fixed sped up particles (for example, the hovering sand clouds in SoT) that the previous version missed.
- Tentative fix for rare animation issues in WW and T2T.
Recommended Fix Compilations
It is highly recommended that you install the fix compilations by vini1264 before modding the trilogy:
Applying these fixes gives you a known-good, clean baseline matching the environment against which my patches and mods are developed and tested.
To play at higher FPS, make sure to update your LimitPerFrameFPS value in \scripts\dxwrapper.ini and/or remove or update your driver/3rd party FPS limiter settings.