github kaminoer/PoP-Mod-Manager v1.5
PoP Mod Manager v1.5

pre-release5 hours ago

YT video

Important

This version includes a new system for patching the executables. If you applied any code fixes/mods with the previous versions of PoP Mod Manager, it is recommended to restore your executables to their original state or reapply the fix compilation before you use PoP Mod Manager 1.5.

UI Improvements

  • Updated colors for improved contrast and readability.
  • Added search, library filtering, sorting.
  • Added support for importing multiple .jtmod files at once.
  • Redesigned the mod details view and management actions.
  • Added a persistent 'Apply' banner so it's always clear when changes still need to be applied.
  • Added a toggle to enable or disable all available game fixes at once.
  • Added a button that lets you launch the games directly from the manager. Go to settings to select your preffered executable.

General Improvements

  • The Large Assets patch now increases the streaming buffer from 1.5 MiB to 1 GiB (previously 32 MiB) and makes the game large-address aware (LAA), allowing it to use 4GB of RAM (up from 2GB).

    • This allows the game to load significantly larger textures and meshes.
  • Added support for the latest fix compilation's POP2WW.exe, POP3T2T.exe, POP3_mousefix.exe, and GOG's SoT update.

Trilogy Engine Fixes (Beta)

Caution

These fixes heavily modify core game systems. I haven't tested every single zone. If you run into bugs, open an issue in this repo or report them here: https://discord.gg/aDpACRBN4

  • The entire trilogy now supports frame rates above 60 FPS, with simulation and physics decoupled from frame rate.
  • Fixed cutscene audio desynchronization above 30 FPS.
  • Fixed cutscene audio desynchronization caused by framerate drops below 30 FPS.
  • Fixed erratic hair, clothing, rope, chain, and water physics above 30 FPS.
  • Fixed acrobatics at 60+ FPS.
  • Fixed rewind speed at 30+ FPS.
  • Fixed mouse input at 30+ FPS.
  • Fixed the game getting stuck on a black screen when loading a save if FPS is above 60.
  • Health upgrade zone in SoT temporarily lowers the FPS to 30 FPS to avoid the collision bug with the bridge. FPS returns to normal after you leave that zone. This will be fixed properly in the next release.
Acrobatics fix
  • Flame animations are no longer incorrectly sped up.
Flame animation speed fix
  • Fixed flame animations occasionally freezing and stopping entirely.
Flame animation freeze fix
  • Fixed flame depth testing against cloth curtains, which could incorrectly cause flames to render behind curtains when they should appear in front.
Flame depth test fix

Warrior Within

Crow Master Animation Fix

Fixed the Crow Master's broken crow-transfer animation.

When brought down to low HP, the Crow Master now correctly disappears as the crows spawn and fly toward his new location. He reappears once the crows converge at their destination.

Previously, the Crow Master remained visible and immobile throughout the transition before awkwardly teleporting to the new location.

Crow Master transfer animation fix

Body Physics Unlock

Added a body physics unlock.

This is best used together with the Engine Fixes. Without them, expect some rather extreme bouncing.

Blur remover updates

Blur remover patch now restores blur for the duration of the Eye of the Storm power.


Special thanks to dekamaru for providing his Warrior Within recomp source.

Recommended Fix Compilations

It is highly recommended that you install the fix compilations by vini1264 before modding the trilogy:

Applying these fixes gives you a known-good, clean baseline matching the environment against which my patches and mods are developed and tested.

To play at higher FPS, make sure to update your LimitPerFrameFPS value in \scripts\dxwrapper.ini and/or remove or update your driver/3rd party FPS limiter settings.

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