github junminlee2004/GR2fork v3.4
v3.4 WIP Accuracy Improvements, Bug fixes, Crash fixes

pre-release16 hours ago
  • Improved accuracy of the fade parameter while gravity shifting in Gravity Rush Remastered (Fixes overbearing wind effects)
  • Fixed 3.1 - 3.3 era infinite loading screen regressions
  • Fixed longstanding bug where the GC evicts gpu memory that is only loaded in once at startup (Fixes effects going missing after opening map, moving into different areas, loading different levels, playing for a long session etc.)
  • Fixed bug where trees and various different effects go missing sometimes with high res patches on (another instance of GC incorrectly evicting memory)
  • Increased photomode stability by increasing the sync budget to 10 seconds during the photocapture process
  • Added more miscellanious crash fixes
  • Optimized gpu snapshots in the multithreaded gpucomm assembly line architecture
    Stay tuned for the 4.0 release with a perf update
  • Changed GR2Launcher to automatically set PS4 Neo mode, Console Devkit mode, and additional dedicated memory to 9999mb when using high resolution patches.

Don't miss a new GR2fork release

NewReleases is sending notifications on new releases.