- 30-50% performance boosts in CPU-bound scenarios (GR2, GRR, and any game not bound by readback performance)
- 20-40% performance boost in readback-bound scenarios (The Last Guardian, Infamous Second Son)
- Added enhanced asynchronous shader compilation implementation with user-controllable pipeline wait budget in launcher
- Implemented FSR 3.1 and FSR 4.1 upscaling for GR2 and GRR (Linux + Windows)
- Implemented DLSS upscaling for GR2 and GRR on Windows via Streamline
- XBOX, NINTENDO SWITCH PRO, STEAM CONTROLLER, Steam Deck in-game button prompt layouts added for GRR and GR2
- Updated GR2 fps patches to v4.8, fixing many bugs (essentially feature complete)
- fix Kat spinning uncontrollably in the air
- Sachya no longer gets propped up in the air when turning around in Raven DLC
- UI menus no longer have ridiculously responsive input at higher FPS
- Updated ultrawide patches so that they no longer soft-lock in chapter 7/8
- 240p, 360p are now added to native resolution patches
- Fixed broken auto exposure on resolutions below 720p
- Auto updates for future updates will now show the changelog for BOTH launcher AND emulator.
- Added an option to disable controller vibration
- Added Gravity Rush Remastered patch to fix topsy turvy camera when gravity kicking at any framerate above 60fps. (gravity kick camera leveling fix)
- Gravity Rush Remastered is now playable on Apple Silicon devices on macOS (FPS and resolution is subject to device specs)
- Skip intro patches for GR2+GRR have been added
- TAA ghosting fix patch has been added for GR2
- Added RGBA8 patch (slight gpu usage decrease)
- Added feature to automatically detect crashes and prompt user to submit crash log to github issues in Launcher
- Added costume swap patches for Lisa, Cecie, Kali, Yunica, Permet, Durga (they will replace shifter 1.0 costume)
- GR2fork Online Patch notes v1.002 - New Halloween themed Dusty token photo items!
- 1000 dusty tokens - small Jack-o'-lantern
- 8000 dusty tokens - large Jack-o'-lantern