github junglejuz/Batman-Arkham-Origins-VR v0.1.5
Batman Origins VR 0.1.5

one hour ago

Batman: Arkham Origins in PC VR: native stereo (the game draws both eyes every frame), per-eye DLSS, an AFW speed mode, an optional first-person view, head aiming, and OpenXR for Virtual Desktop, SteamVR and Pimax.

Install: start the game once from Steam and quit, unpack BatmanOriginsVR-ArkhamOrigins.zip, run Install-BatmanOriginsVR.bat, then start Batman Origins VR from the desktop. Full steps in the README. Installing over an older version is fine.

  • Native stereo 3D with full head tracking on the game's third-person camera
  • Aim with your head: hold the left trigger and the batclaw and other gadgets go where you look, in first and third person. The HUD and its reticle follow your head while you aim, and the aim allows for how far away the target is
  • First person if you want it: tick FIRST PERSON in the VR menu, or click both thumbsticks twice quickly. The camera sits just in front of Batman's face and follows his head; leaning back stops in front of his face; it switches back by itself in menus and the map
  • Camera position: move the third-person camera left / right, up / down and closer / further (VR menu, VIEW > camera position)
  • Lens flares that stay put: the light streaks face the game camera, so they don't turn when you move your head
  • After a loading screen the view stays black for a moment and fades into the game, so the world isn't seen loading in
  • DLSS for each eye (NVIDIA RTX), or AFW for more frames per second
  • HUD on a panel in front of you; menus, map and loading screens in the room with full-view bat transitions
  • Puddle reflections drawn for each eye
  • In-headset VR menu (hold both thumbsticks, or F10); settings are saved
  • VR software with no 32-bit OpenXR runtime (for example Pimax): the shortcut uses SteamVR's 32-bit runtime by itself (needs SteamVR installed)
  • The installer saves your game settings first and turns depth of field, motion blur and V-sync off; the uninstaller puts them back exactly. If Windows will not let the mod change the graphics file in Documents (for example Windows Security's "Controlled folder access"), that file is left as it is and VR starts anyway

Known issues: Batman's head is not hidden in first person (the camera sits just in front of his face). Third-person head aim is new and has only had a short test. Do not run Steam or the game as administrator.

Tested with Quest 3 through Virtual Desktop on an RTX 4070 Ti. SteamVR and Pimax have not been tested by us yet.

Credits: built on bioshock-vr (MIT), MinHook, Dear ImGui and the OpenXR SDK; per-eye DLSS method from the Luma Framework's Arkham Knight mod; DLSS is NVIDIA's. See THIRD_PARTY_NOTICES.md. Unofficial fan mod; needs your own copy of the game.

BatmanOriginsVR-ArkhamOrigins.zip sha256:3e71ac0a27a4ff4b52bcdaed878d5352a8e17bc9b529b4c749df5a354a87db08

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