github junglejuz/Batman-Arkham-Knight-VR v0.2.1
AKVR 0.2.1 (pre-release)

pre-release2 hours ago

Pre-release: the camera through high dives has been checked against a recorded dive, not yet played again in the headset. The tested version is v0.1.0.

Batman: Arkham Knight in PC VR: native stereo, head tracking with the game's third-person camera, a steady HUD, and an in-headset settings panel.

The camera stays upright through high dives, wherever you look. The game's depth of field (its distance blur) is off in VR, so the city in the distance gets sharper with the picture size. A zoom vignette strength of 0 leaves the view clear while you zoom. Picture size per eye is a slider (a scale of High) with quick picks up to Max. Hold the game at is a slider from 30 to 120 frames per second; the mod switches the headset to a refresh rate that suits it when the headset software allows that.

Download AKVR-ArkhamKnight.zip below, then follow the steps under Installing. The installer downloads the game's geo-11 3D fix itself, from its author's own download link (the fix's HelixMod page).

Tested with a Meta Quest 3 through Virtual Desktop, on an NVIDIA RTX 4070 Ti. Other headsets and headset software haven't been tested yet.

Included: the installer, the mod (dinput8.dll), and geo-11 0.7.11 with its VR settings. geo-11 is a free stereo 3D driver built on 3Dmigoto; see the geo-11 announcement and 3Dmigoto. The 3D fix itself is not included: the installer downloads it from its author's own page.

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