github junglejuz/Batman-Arkham-City-VR v0.1.6
Batman City VR 0.1.6

5 hours ago

Batman: Arkham City in PC VR. What's new since 0.1.5:

  • Labels point at their targets: the info the game hangs on people (enemy info, vital signs in detective mode) now sits on the person it belongs to, in both eyes.
  • Detective mode fuses properly: the stripes that move along the outlines were drawn differently in each eye and crawled across the view; they are now shared by both eyes, like the vignette and honeycomb already were.
  • Right-stick camera zoom fixed: clicking the right stick (the game's camera zoom) could make Batman disappear, leaving only his shadow, and clicking again put the camera inside his head. With "grapple points where you look" on, the mod held the camera where the game was trying to move it. The camera now follows the game's zoom.

Download size: about 290 MB, mostly the AI-upscaled loading-screen pictures (about 225 MB) and NVIDIA's DLSS library (about 60 MB).

Install: start the game once from Steam (to the main menu), unpack BatmanCityVR-ArkhamCity.zip, run Install-BatmanCityVR.bat, then start the game with the Batman City VR shortcut (or Batman City VR (SteamVR) for SteamVR). Updating from 0.1.x: run the new installer over it; your VR settings are kept. Details and troubleshooting: README.

Tested with a Quest 3 through Virtual Desktop, RTX 4070 Ti.

Credits: built on bioshock-vr (MIT), MinHook, Dear ImGui and the OpenXR SDK. The per-eye DLSS method follows the Luma Framework (Filippo Tarpini). DLSS is © NVIDIA Corporation. Batman: Arkham City © Warner Bros. Entertainment Inc.; Batman and related characters are trademarks of DC Comics. Unofficial fan mod; needs your own copy of the game.

BatmanCityVR-ArkhamCity.zip sha256:ec6f6972ee3d676d2476df6073630b41bb58f923a0f78486979179e119a15987

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