github junglejuz/Batman-Arkham-City-VR v0.1.3
Batman City VR 0.1.3

5 hours ago

Batman: Arkham City in PC VR. What's new since 0.1.2:

  • Map and upgrade screens: no more flickering copy of the screen around the edges of your view; the game goes straight back to normal 3D when you close them.
  • Upgrade screen: opens noticeably faster.
  • Unpausing: goes straight back to the game - no black screen or bat transition, and the sound no longer cuts out afterwards. The bats still play when you quit to the main menu.
  • HUD: keeps the size you set after unpausing (it no longer starts small and grows back).
  • Detective mode: its screen effect (honeycomb, scanlines, grain and vignette) is now one overlay that both eyes see the same way, instead of a separate circle in each eye.
  • VR settings: the settings file is now always written with every setting in it.

Download size: about 290 MB, mostly the AI-upscaled loading-screen pictures (about 225 MB) and NVIDIA's DLSS library (about 60 MB).

Install: start the game once from Steam (to the main menu), unpack BatmanCityVR-ArkhamCity.zip, run Install-BatmanCityVR.bat, then start the game with the Batman City VR shortcut. Updating from 0.1.x: run the new installer over it; your VR settings are kept. Details and troubleshooting: README.

Tested with a Quest 3 through Virtual Desktop, RTX 4070 Ti.

Credits: built on bioshock-vr (MIT), MinHook, Dear ImGui and the OpenXR SDK. The per-eye DLSS method follows the Luma Framework (Filippo Tarpini). DLSS is © NVIDIA Corporation. Batman: Arkham City © Warner Bros. Entertainment Inc.; Batman and related characters are trademarks of DC Comics. Unofficial fan mod; needs your own copy of the game.

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