github junglejuz/Batman-Arkham-City-VR v0.1.2
Batman City VR 0.1.2

latest releases: v0.1.4, v0.1.3
12 days ago

Batman: Arkham City in PC VR. What's new since 0.1:

  • Quitting to the main menu: the screen stays black while the game loads, then the bats sweep in with their sound and reveal Batman on the gargoyle.
  • Loading screens: no more opening-logo pictures in front of them, the screen hangs a little further away (2.5 m), and the upscaled pictures can be switched on and off in the VR menu (Menus and screens).
  • HUD: the glow under "LEVEL UP" now stays with its text.
  • First-person view: the camera now follows Batman's head, so it no longer passes through it when gliding; first person turns itself off on the main menu, in menus and on loading screens.
  • VR menu: a new Stereo rendering section to choose Native or AFW, and a more solid background.
  • Installer: also installs the tested VR resolution and the bat transition used by the menus; the uninstaller now also deletes the mod's own VR settings and logs.

Download size: about 290 MB, mostly the AI-upscaled loading-screen pictures (about 225 MB) and NVIDIA's DLSS library (about 60 MB).

Install: start the game once from Steam (to the main menu), unpack BatmanCityVR-ArkhamCity.zip, run Install-BatmanCityVR.bat, then start the game with the Batman City VR shortcut. Updating from 0.1: run the new installer over it; your VR settings are kept. Details and troubleshooting: README.

Tested with a Quest 3 through Virtual Desktop, RTX 4070 Ti.

Credits: built on bioshock-vr (MIT), MinHook, Dear ImGui and the OpenXR SDK. The per-eye DLSS method follows the Luma Framework (Filippo Tarpini). DLSS is © NVIDIA Corporation. Batman: Arkham City © Warner Bros. Entertainment Inc.; Batman and related characters are trademarks of DC Comics. Unofficial fan mod; needs your own copy of the game.

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