github junglejuz/Batman-Arkham-City-VR v0.1.0
Batman City VR 0.1

latest releases: v0.1.4, v0.1.3, v0.1.2...
13 days ago

Batman: Arkham City in PC VR.

  • Per-eye DLSS (NVIDIA RTX graphics cards), chosen in the in-headset VR menu.
  • AFW (alternate frame warping): one eye drawn per frame, the other built from that same frame - a speed mode beside full native stereo.
  • OpenXR: runs on Virtual Desktop's or SteamVR's own OpenXR runtime; a separate SteamVR shortcut is included.
  • Native stereo: the game draws both eyes every frame, with full head tracking.
  • HUD on a panel in front of you, menus and loading screens on a screen in the room, higher-resolution loading screens and logos, optional first-person view.

Install: start the game once from Steam (to the main menu), unpack BatmanCityVR-ArkhamCity.zip, run Install-BatmanCityVR.bat, then start the game with the Batman City VR shortcut. Details and troubleshooting: README.

Tested with a Quest 3 through Virtual Desktop and through SteamVR, RTX 4070 Ti.

Credits: built on bioshock-vr (MIT), MinHook, Dear ImGui and the OpenXR SDK. The per-eye DLSS method follows the Luma Framework (Filippo Tarpini). DLSS is © NVIDIA Corporation. Batman: Arkham City © Warner Bros. Entertainment Inc.; Batman and related characters are trademarks of DC Comics. Unofficial fan mod; needs your own copy of the game.

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