github junglejuz/Batman-Arkham-Asylum-VR v0.1.1
Batman Asylum VR 0.1.1

3 hours ago

Batman: Arkham Asylum (Game of the Year Edition) in PC VR: native stereo (the game draws both eyes every frame), per-eye DLSS, and OpenXR for Virtual Desktop, SteamVR and Pimax.

Install: start the game once from Steam and quit, unpack BatmanAsylumVR-ArkhamAsylum.zip, run Install-BatmanAsylumVR.bat, then start Batman Asylum VR from the desktop. Full steps in the README. Installing over 0.1.0 is fine.

  • Native stereo 3D with full head tracking on the game's third-person camera
  • DLSS for each eye (NVIDIA RTX); DLSS starts in the background, so the game never pauses for it
  • HUD on a panel in front of you; menus and loading screens on a screen in the room
  • Grapple prompts sit on their grapple points; a pointer at the edge of your view shows grapple points you are not looking at
  • Detective mode details point at the people they belong to
  • In-headset VR menu (hold both thumbsticks, or F10); settings are saved
  • VR software with no 32-bit OpenXR runtime (for example Pimax): the shortcut uses SteamVR's 32-bit runtime by itself (needs SteamVR installed)
  • Each VR start sets the game up for VR and puts your own graphics settings back when the game closes; starting from Steam plays the normal game

Known issues: spent shotgun shells on the floor show at the wrong depth; some menu changes can briefly show a black window; AFW is experimental. Do not run Steam or the game as administrator.

Tested with Quest 3 through Virtual Desktop on an RTX 4070 Ti. SteamVR and Pimax have not been tested by us yet. Needs the Steam Game of the Year Edition.

Credits: built on bioshock-vr (MIT), MinHook, Dear ImGui and the OpenXR SDK; per-eye DLSS method from the Luma Framework's Arkham Knight mod; DLSS and NVAPI are NVIDIA's. See THIRD_PARTY_NOTICES.md. Unofficial fan mod; needs your own copy of the game.

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