github juma-sayeh/PS5-Game-Compressor v1.0.0
Game Compressor 1.0.0

9 hours ago

Game Compressor 1.0.0

Game Compressor 1.0.0 is the APR Emu compatibility release.

Compared against v0.9.9.

Key Changes

  • Built APR Emu indexing directly into Game Compressor. Before compressing a
    title that uses APR Emu, the app performs the same build_ampr_index.py work
    on the PS5 and includes the generated ampr_emu.index in the compressed
    output.
  • Added a secondary Build AMPR Index action for folder titles. This lets users
    build or refresh the index without starting a compression job.
  • Rebuilds APR indexes cleanly. Existing ampr_emu.index files are replaced for
    APR titles during pre-compress indexing so stale indexes are not carried into
    read-only compressed images.
  • Shows APR indexed only on the selected game screen and operation history,
    based on the app's latest recorded state for that exact folder, not on a
    sidebar scan or a loose file-existence check.
  • Cleans common macOS metadata from game folders before compression, including
    .DS_Store, AppleDouble ._* files, .Spotlight-V100, and __MACOSX.
  • Improves same-device compression stability by keeping default compression
    worker counts conservative instead of overloading PS5 storage and UI
    responsiveness.
  • Marks the Fast compression profile as experimental in the UI and warns that it
    may cause bugs in some games.
  • Improves delete/cleanup behavior by removing validation sidecars such as
    .vhash when compressed outputs are deleted or cleaned up after failure.
  • Updates the terminate flow. The terminate button removes the Game Compressor
    home tile, stops the payload, and replaces the whole UI with a final
    terminated screen telling the user to exit the window and enjoy playing.

Compatibility Notes

  • APR handling is done by Game Compressor on the PS5. Users do not need to run
    the manual build_ampr_index.py script before compressing APR Emu titles.
  • APR index generation only runs when APR Emu markers are present or when the
    user explicitly runs Build AMPR Index on a folder.
  • No rebuilt ShadowMountPlus or kstuff binary is required.

See CHANGELOG.md for the full detailed change list.

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