Game Compressor 0.9.9
Game Compressor 0.9.9 focuses on mounted image recovery/extraction, safer
storage handling, and a few operator-facing quality-of-life fixes.
Compared against v0.9.7.
Highlights
- Added
Extract to Folderfor mounted image entries. It copies the currently
mounted image contents into a normal title folder, verifies the result, and
switches ShadowMountPlus toward the extracted folder when possible. - Fixed the
/api/gc/extract-imageroute so the UI extract action reaches the
backend. - Added a terminate button and a reminder to stop Game Compressor after jobs
finish before launching games. - Added a guarded
Continue anywayretry for safe compression when the only
failure is inability to probe free space. - Improved free-space probing by falling back to mounted storage roots when an
output folder does not exist yet. - Improved move/copy destination selection so existing storage layouts such as
/homebrewand/etaHEN/gamesare preferred. - Hardened PFSC repair journal resume behavior by discarding journals with bad
or mismatched counters. - Improved game title detection for localized
param.jsonmetadata. - Skipped automatic background size rechecks for USB-hosted folders during
normal library refresh.
Upgrade Notes
-
Runtime data remains under:
/data/GameCompressor -
No rebuilt ShadowMountPlus binary is required. This release only uses the
supported ShadowMountPlus control/config flow.
See CHANGELOG.md for the full detailed change list.