github jrouwe/JoltPhysics v3.0.0
3.0.0

latest releases: v5.0.0, v4.0.2, v4.0.1...
19 months ago

Notable new functionality

  • Support for double precision simulation for large worlds (see announcement)
  • Performance optimization that allows solving large islands on multiple threads (see announcement)
  • Vehicles now support suspensions that are at an angle with the vehicle body (instead of 90 degrees)
  • Supporting cylinder based wheels for vehicles
  • Experimental motor cycle physics (see announcement)
  • CharacterVirtual can now move relative to a moving object (e.g. a space ship)
  • Added 2D physics example
  • Added functionality to estimate the collision impulse in the contact added callback
  • Added a JobSystemWithBarrier class that makes it easier to integrate with your own job system
  • Support for 32-bit object layers to allow easier integration with existing collision filtering systems

For breaking API changes see this document.

Don't miss a new JoltPhysics release

NewReleases is sending notifications on new releases.