Notable new functionality
- Support for double precision simulation for large worlds (see announcement)
- Performance optimization that allows solving large islands on multiple threads (see announcement)
- Vehicles now support suspensions that are at an angle with the vehicle body (instead of 90 degrees)
- Supporting cylinder based wheels for vehicles
- Experimental motor cycle physics (see announcement)
- CharacterVirtual can now move relative to a moving object (e.g. a space ship)
- Added 2D physics example
- Added functionality to estimate the collision impulse in the contact added callback
- Added a JobSystemWithBarrier class that makes it easier to integrate with your own job system
- Support for 32-bit object layers to allow easier integration with existing collision filtering systems
For breaking API changes see this document.