KisakCOD VR v0.10.0-beta.6 adds physical manual grenades and unlocks the standard campaign Mission Select list.
Manual grenades
- Reach to the left hip and squeeze the left grip to draw a frag grenade.
- Reach to the right hip and squeeze the left grip to draw the mission-equipped flashbang or smoke grenade.
- Keep holding the grip to hold/cook through COD4's native fuse logic, physically swing the left hand, and release the grip to throw.
- The grenade is rendered in the tracked left hand while the firearm remains visible in the tracked right hand.
- Release position comes from the controller and is clamped/traced against nearby geometry. A short recent motion history drives throw direction and strength, calibrated to the grenade asset's native speed. A stationary release remains an intentional drop.
- Native ammo, cooking, fuse, sounds, damage, AI reactions, and mission scripting remain in control.
- Manual magazine reload has priority over a new grenade grab. Two-handed rifle aiming is disabled while a grenade is held.
- Left Y now changes weapon immediately. Set
KISAK_VR_MANUAL_GRENADES=0inVR-Settings.batto restore beta.5's legacy grenade bindings.
Mission Select
- Every standard campaign mission is unlocked at startup, including on a new or empty profile.
- This uses COD4's built-in
mis_cheat 1switch; developer mode and the intermittent DEV category remain disabled. - Saves, completion records, difficulty records, and profiles are not changed.
Installation
- Download
KisakCOD-VR-v0.10.0-beta.6.zip. - Extract it over the existing mod files beside
iw3sp.exe. - Allow Windows to replace the previous files.
- Launch with
Launch-KisakCOD-VR.bat.
The ZIP is a complete package; no earlier beta is required.
Known limitation
Death From Above remains unsupported even though it now appears unlocked. Do not select it. Open the console and run /spmap bog_b to continue with War Pig.
Primary tested setup: Meta Quest 3, Virtual Desktop OpenXR, and NVIDIA RTX 3080 Ti. Other runtimes and controller profiles remain experimental.
Exact source: https://github.com/jplakon/CallOfDuty4_VR/tree/v0.10.0-beta.6
Bug reports: https://github.com/jplakon/CallOfDuty4_VR/issues
Patreon: https://www.patreon.com/c/J_Play