Download
Use KisakCOD-VR-v0.10.0-beta.19-Setup.exe for the guided update, or the ZIP for manual installation. Close COD4 before updating. Personal settings are preserved. SHA-256 sidecars are attached for both downloads.
Requires a legitimate installation of the original 2007 PC Call of Duty 4: Modern Warfare, not Modern Warfare Remastered. No COD4 game assets are included.
Main changes since beta.18
- Physical rifle scopes (#83): further lens-geometry and perspective corrections keep the magnified image and reticle aligned as the rifle and eye move. The owner confirmed clear centered magnification, off-axis alignment, and agreement with bullet impacts on Quest 3/VDXR.
- Movement and shoulder aiming (#39/#60): automatic ADS now requires a deliberate, stable shouldered pose, with timed engage/release hysteresis. Sprint takes priority and automatic ADS must re-arm after lowering the rifle or releasing support. Explicit aim input remains separate, and custom settings are retained. Focused Quest 3 carry, shoulder, walk and sprint tests passed; the original Quest 2 reports and #33's exact doorway remain pending.
- Physical grenades and flashbangs (#70/#89): gravity-level hip zones remain reachable when looking down. Tracking loss no longer masquerades as a deliberate release or queues an invalid pickup. Native frag/flash input edges reach campaign scripts, including F.N.G. instructions. The owner's physical throwing and F.N.G. tests passed.
- Javelin tank acquisition: repairs an ADS/script-state interruption while raising the sight that could reset lock-on progress. Native aim permissions, lock timing and missile guidance remain intact. The owner accepted functional targeting in The Bog; green boxes may still be slightly offset.
Additional options and ongoing candidates
- Separate magazine/object-grab and support-grip bindings; a native enemy-grenade throw-back binding; configurable pose-ADS timing; separate hurt/death text scales; magazine visual offsets; and wider controller-rotation calibration.
- Index/OpenVR grip-basis changes and Configurator layout changes, with affected-hardware confirmation still pending. The Configurator's reported blank-controls-until-hover redraw issue remains open.
- OpenVR startup-boundary and frame-stage timing diagnostics, plus numeric D3D9 errors. These are not a proven startup, performance or graphics-crash fix.
- Local candidates for scripted scope zoom, scoped visibility, flash feedback and the air-support handset. Exact natural mission sequences still require confirmation.
- Experimental guarded Microsoft/Xbox raw-layout normalization in Setup: missing fastfiles are copied and hash-checked without moving or overwriting original files. Actual Xbox-edition campaign loading is unconfirmed.
- Public updates require explicit diagnostic opt-in before loading a leftover
FOCUSED-OVERRIDES.bat; no focused test overrides are distributed.
See the complete changelog and controls.
Validation and known limitations
The four headline gameplay paths received focused owner Quest 3 / Virtual Desktop VDXR acceptance before the committed-source release rebuild. Automated checks cover 158 settings, seven installer-builder tests, and 519,966 standalone scope, ADS, grenade and Javelin checks. The portable ZIP and Setup are produced from the same allowlisted payload with file checksums and exact source provenance.
This remains a prerelease:
- An intermittent D3D9
D3DERR_DEVICEHUNG(0x88760874) remains unresolved. Diagnostics were improved; a final-rebuild long-session/checkpoint/mission-transition stability pass has not been performed. - Persistent cyan/green corruption remains open on the issue #78 reporter's configuration despite earlier local passes.
- The separate #80 customer report where the Javelin optic never activates is not resolved by the owner's successful Bog test.
- The failed AVP/ALVR focused preset is not supplied. Other hardware-specific alignment, input, shadows and pacing reports remain pending. Waived magazine/shadow tests are not recorded as passes.
- Death From Above remains unsupported and must be skipped; the next playable mission is War Pig (
bog_b).