github jplakon/CallOfDuty4_VR v0.10.0-beta.12
KisakCOD VR v0.10.0-beta.12 - OpenVR Compatibility & Night-Vision Gesture

pre-releaseone month ago

KisakCOD VR v0.10.0-beta.12 — OpenVR Compatibility and Night-Vision Visor Gesture

KisakCOD VR beta.12 repairs the tested Quest 3 SteamVR/OpenVR path, adds a
physical night-vision visor gesture shared by OpenXR and OpenVR, and changes
the fresh-profile grenade-launcher shortcut to the physical right grip. This
is a complete standalone mod package; no earlier beta is required. A legitimate
installation of the original 2007 Call of Duty 4 is still required, and no
original game data is included.

SteamVR/OpenVR compatibility

  • Corrects direct OpenVR gameplay projection and preserves COD4's
    display-referred color through the SteamVR-compatible submission path.
  • Restores compositor frame delivery without the linear-color rejection seen
    in the private test sequence.
  • Resolves semantic grip and aim components from SteamVR render models instead
    of treating every driver's controller origin as a portable weapon pose.
  • Guards legacy right-thumbrest mission chords behind neutral entry: both
    sticks start centered, right-stick movement cancels the selector, and custom
    non-matching bindings are not rewritten.
  • Geometry, brightness, compositor delivery, weapon angle, movement, turning,
    and mission controls were verified on Meta Quest 3 through SteamVR/OpenVR.

Physical night-vision visor gesture

  • To lower the visor, reach the physical left controller to the crown, press
    and hold left grip, pull down in front of the eyes, and release.
  • To raise the visor, reach close to the visor in front of the face, press and
    hold left grip, pull up to the crown, and release.
  • A completed motion toggles night vision once on release. It requires at least
    12 cm of vertical travel and cancels safely on a menu, tracking loss, an
    invalid travel path, or an overlong hold.
  • A grip press that begins on a rifle foregrip remains ordinary support-hand
    input; moving that already-held hand toward the face cannot arm the gesture.
  • The configured Night vision button/chord remains available as a fallback.

Controller default

  • Fresh/default profiles now bind Grenade launcher / weapon slot 5 to physical
    Right grip / squeeze.
  • Existing LocalAppData profiles and Controller Input V4 bindings are preserved
    exactly. To adopt Right grip on an existing profile, select it once on the
    configurator's Controls page; the update does not overwrite custom controls.

Validation

  • All 142 settings and compatibility/configurator checks pass, including new
    regression coverage for the right-grip default and existing-profile
    preservation.
  • The OpenVR selector, shared visor state machine, foregrip isolation, OpenVR
    projection/color submission, semantic poses, and prior beta.11 behavior are
    covered by focused regression contracts.
  • The publisher builds the game, configurator, input mapper, and tests from the
    exact beta.11 base plus this tested delta; audits the standalone package;
    scans it with Microsoft Defender; and verifies the uploaded assets again.

Installation

  1. Download KisakCOD-VR-v0.10.0-beta.12.zip.
  2. Extract every file beside the original 2007 COD4 iw3sp.exe, replacing the
    previous mod files when prompted.
  3. Run KisakCOD-VR-Configurator.exe.
  4. On Setup & Compatibility, rescan and resolve every Blocked item.
  5. Review the recommendation, choose your remaining settings, and click
    Save & Launch.

Personal settings, saves, weapon profiles, and gunstock profiles remain under
LocalAppData and survive package updates.

Known limitations

  • Death From Above remains unsupported even though it appears in Mission
    Select.
    Open the console and run /spmap bog_b to continue with War Pig.
  • Meta Quest Link's 32-bit OpenXR path can still fail inside xrCreateSession;
    Virtual Desktop VDXR remains the primary tested Quest route.
  • PSVR2, Index, Vive, Pimax, and other native OpenVR hardware still require
    hardware-specific confirmation even though the repaired path is verified on
    Quest 3 through SteamVR.
  • The HUD coordinate/alignment report remains tracked in issue #22, and Pimax
    high-resolution scope capture remains tracked in issue #41.

Exact source: https://github.com/jplakon/CallOfDuty4_VR/tree/v0.10.0-beta.12

Bug reports: https://github.com/jplakon/CallOfDuty4_VR/issues

Patreon: https://www.patreon.com/c/J_Play

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