KisakCOD VR v0.10.0-beta.10 — Two-Hand, Proximity, and Detonator Fixes
KisakCOD VR beta.10 is a focused controller-interaction and campaign-scripting
update over beta.9. It is a complete standalone package; no earlier beta is
required.
OpenVR two-hand aiming
- The support hand now affects weapon direction through the SteamVR/OpenVR
compatibility backend instead of only attaching its hand model. - The shared two-hand target/blend update now runs after either OpenXR or
OpenVR publishes the weapon-hand and off-hand poses. - Hold and Automatic proximity were both confirmed by a PICO 4/OpenVR tester.
- One-handed aiming, handedness, calibration, haptics, and the existing OpenXR
path remain unchanged.
Automatic-proximity release
- The rendered support hand now detaches when it is pulled clearly away from
the weapon. - Automatic proximity attaches at the configured grip radius and releases four
game units farther out, preventing flicker at the boundary. - The rendered hand and two-hand weapon solver now attach and release together.
- Hold and Toggle behavior, reloading, and grenade ownership are unchanged.
Scripted C4 detonators
- The configured Fire action now reaches COD4's native detonation state machine
for grenade-classhasDetonatordevices even when a scripted auto-equip has
no rendered firearm aim pose. - This fixes the C4 detonator at The Bog's ZPU anti-aircraft objective.
- The mouse click and rifle-first weapon-cycle workarounds are no longer
required. - Ordinary firearms still use tracked weapon aim and muzzle obstruction, while
ordinary grenades retain their existing path.
Validation
- All 142 settings and compatibility/configurator regression checks pass.
- Automatic proximity and The Bog detonator were verified on Meta Quest 3 with
Virtual Desktop VDXR, together with firing, manual reloading, grenades, and
two-hand aiming. - OpenVR two-hand aiming was independently verified on PICO 4 in Hold and
Automatic-proximity modes.
Installation
- Download
KisakCOD-VR-v0.10.0-beta.10.zip. - Extract every file beside the original 2007 COD4
iw3sp.exe, replacing the
previous mod files when prompted. - Run
KisakCOD-VR-Configurator.exe. - On Setup & Compatibility, rescan, resolve any Blocked item, and review
the recommendation before applying it. - Choose remaining personal settings and click Save & Launch.
Personal settings and weapon/gunstock profiles remain under LocalAppData and
survive package updates.
Runtime status
Meta Quest 3 through Virtual Desktop VDXR remains the primary tested path. The
OpenVR compatibility backend is improving and its two-hand weapon motion is now
community-confirmed on PICO 4, but controller pose corrections and default
bindings still vary by headset/driver. Other headsets and runtimes remain
experimental until tested on their native hardware.
Known limitation
Death From Above remains unsupported even though it appears in Mission
Select. Skip it by opening the console and running /spmap bog_b to continue
with War Pig.
Exact source: https://github.com/jplakon/CallOfDuty4_VR/tree/v0.10.0-beta.10
Bug reports: https://github.com/jplakon/CallOfDuty4_VR/issues
Patreon: https://www.patreon.com/c/J_Play