github jpjonte/NESd 0.15.0
NESd 0.15.0

5 hours ago

Added

  • Added support for Bandai FCG (mapper 16)

Changed

  • The emulator display can now fill the entire screen
  • Improved compatibility with Android and macOS
  • Greatly reduced the performance cost of the rewind feature, especially on lower-end devices
  • The emulator core now runs on a dedicated background thread, reducing stutter and making emulation smoother
  • Volume hotkeys now adjust the persisted volume setting instead of a session-only value
  • Emulation speed now locks to actual audio playback, fixing gradual audio drift and pops after stutters
  • Frames are now presented in sync with the display refresh, reducing judder
  • Audio recovers from underruns faster
  • Fast-forward now mutes audio instead of producing crackling
  • Improved emulation core performance
  • Frames are now uploaded directly to the display surface on Android, removing a per-frame bitmap copy and render pass
  • Auto-save and save states no longer cause a periodic hitch (async file IO)
  • Console reset no longer restarts the audio device
  • Further improved emulation performance on low-end devices by batching PPU background rendering and reducing per-cycle overhead
  • Debug overlay now shows the audio underrun count and minimum buffer fill
  • Reduced rewind snapshot capture rate on mobile, improving performance on lower-end devices
  • Rewind playback now paces against the audio buffer like normal play

Fixed

  • Fixed the menu button being covered by the status bar on Android
  • Fixed the recent ROM list showing an error instead of the ROMs when a single thumbnail failed to load
  • Fixed zapper hits not being detected reliably
  • Fixed uninitialized framebuffer memory being visible in areas the PPU never draws
  • Fixed some settings getting cut off on Android in portrait mode
  • Fixed touch controls not getting enabled when enabling them for the first time
  • Fixed battery-backed save RAM not being restored when loading a game
  • Fixed a memory leak that slowly increased memory usage during play while rewind was enabled
  • Fixed CHR RAM not being writable for iNES 1.0 ROMs without CHR banks
  • Fixed a race condition in the native audio buffer that could cause crackling audio
  • Fixed multiple corruption issues in save states
  • Fix return address bookkeeping in the debugger, fixing step-out
  • Fixed a crash when reading save RAM that's smaller than 1 KB
  • Unexpected errors no longer kill the emulator thread, and a load that times out now restarts the emulator instead of failing forever

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