0.82.26
- Debugger console window fixed to choose a smaller
default size in Windows builds. - Debugger console window now resizes properly
in Windows builds. - Using F10 (step over) in the debugger to step
over INT 21h when a breakpoint for INT 21h is
set now works correctly, instead of letting the
instruction pointer "stick" there without moving. - Debugger interface now shows (running/watching)
while RUNWATCH is active. - Debugger interface now correctly shows (running)
status when F5 is used to resume emulation. - Debugger toggle reverts back to debugger interface
instead of running state if triggered during a
RUNWATCH command. - Fixed RUWNATCH command, which was broken by another
fix sometime back designed to stop PIC event
processing while in the debugger. - Debugger interface fixed to keep the SDL event
handling going during the "pager" routine to
prevent Windows from graying out the main window
as "not responding" in Windows 7/8/10. - Direct3D support has been fixed to properly render
pixel shaders again that were already written for
other forks. - Added "Rescan all drives" menu command and mapper
shortcut (Issue #1379 requested by saintfrater)