github joncampbell123/dosbox-x dosbox-x-v0.82.17
DOSBox-X release 0.82.17 2019-04-05 23:10

0.82.17

  • Fixed yellowish tint of tv3x scaler on SDL1 builds of
    Mac OS X.

  • Fixed hq2x/hq3x and the various sai render scalers to
    render correctly on SDL1 builds of Mac OS X (where the
    odd BGRA color order is used). Prior to this fix the
    scaler output had a very strong yellow tint (missing
    or misrendered blue channel).

  • Fixed basic scaler template code to render correct RGBA
    colors in SDL1 builds for Mac OS X.

  • New grayscale scaler option, to emulate monochrome VGA
    monitors (frank-deng)

  • Menu handling cleanup from within Pause loop, including
    Mac OS X menu problems when invoking pause from the
    menu bar.

  • Shell welcome text fixed to show consistent first line in
    both IBM PC and PC-98 mode.

  • Pause mode fixed to handle mouse input while paused, so that
    SDL drawn menus (on Linux or HX DOS) continue to work while
    paused.

  • Added dosbox.conf option (off by default) to add the
    NEC PC-98 copyright string at E800:0DD8 for games and
    applications that require it.

  • Debugger can now show guest MS-DOS kernel MCB chain if you
    boot an MS-DOS floppy or hard disk image using
    BOOT --boothax msdos. For use with MS-DOS 3.3 or higher
    including the real mode MS-DOS environment of Windows 95.

    WARNING: Use boothax msdos ONLY with real mode MS-DOS, do
    not use with the protected mode environment (desktop) of
    Windows 95 especially a DOS VM within Windows. Use with
    MS-DOS and a DOS extender (DOS4GW, etc) should be OK.

  • Added "--boothax " option to BOOT command. At this
    time is limited to "msdos" to instruct the emulation
    to intercept specific INT 21h calls to locate the MS-DOS
    kernel's List of List and MCB chain structures for use with
    the debugger.

  • "TV" scaler updated to render dimmer alternate scanlines
    in CGA graphics modes (frank-deng)

  • Direct3D output no longer leaves DOS screen frozen when
    Direct3D device is "lost" (such as hitting CTRL+ALT+DEL
    to bring up the Windows C+A+D screen).

  • Page fault handling on by default now for dynamic core,
    DOS games and Windows 3.1 seem to handle it OK.

  • Page fault handling no longer use non-recursive page fault
    method with dynamic core, no matter what. It's too unreliable.

  • PC-98 mode now switches PIT Timer 2 clock gate ON by default
    to satisfy delay loops in Sunsoft "Photo Genic" and allow it
    to run. Note that PIT Timer 2 drives the baud rate clock of
    the RS-232C port.

  • IDE emulation bug fixed that prevented BIOS to IDE
    geometry translation when BIOS head count == 255. This
    fix also allows Windows 95 to use it's IDE driver with
    4GB or larger hard drives instead of running in MS-DOS compatibility
    mode.

  • Disk image support fixed to allow 4GB or larger hard disk
    images to work again.

  • FPU x86 core no longer calls E_Exit if the FPU stack
    overflows or underflows.

  • Updated build-debug scripts to accept "32" on the command
    line as a sign to compile 32-bit (i686) on a 64-bit (x86_64)
    system. You will need a multilib-capable GCC and 32-bit
    libraries installed on your system for this to work.

  • SDL2 OpenGL fixed color order issue

  • OpenGL is now supported in SDL2 builds.

  • Changed MPU-401 reset duration (DOSBox SVN).

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