This is a release of Quake Level Design Starter Kit. For comprehensive details about the project and setup guidance, please refer to the instructions.
Features
The current version of QLDSK includes the following set of applications, tools and extras:
Applications
-
TrenchBroom, Kristian Duske [Website]
Commit: 6f59a73d63 pushed by Kristian Duske on 2025-11-23
Message:Merge pull request #4980 from TrenchBroom/extract-fs-lib
Branch:master
Repository: https://github.com/TrenchBroom/TrenchBroom -
ericw-tools, Eric Wasylishen [Documentation]
Commit: 3bf69ff264 pushed by Eric Wasylishen on 2025-11-22
Message:qbsp: convert bmodel contents to solid for BRUSHLIST lump
Branch:main
Repository: https://github.com/ericwa/ericw-tools
Tools
-
Ironwail, Andrei Drexler [Twitter]
Commit: 6f9777ce1d pushed by Jesse Elliott on 2025-10-27
Message:Use more sensible strategy for PR builds
Branch:master
Repository: https://github.com/andrei-drexler/ironwail -
Quake CLI Tools, Joshua Skelton [Website] [Usage]
Commit: af28382995 pushed by Joshua Skelton on 2023-11-20
Message:Remove --onefile. Breaks packaing + makes install much larger.
Branch:master
Repository: https://github.com/joshuaskelly/quake-cli-tools -
goldutil, Léo Peltier
Commit: 1d47de56bd pushed by Léo Peltier on 2025-09-28
Message:Fix regression in map graph
Branch:master
Repository: https://github.com/L-P/goldutil
Extras
Quake
- Prototype WAD, Aleksander Marhall [Slipseer]
- Quake Palette, Spiney [Quake Wiki]
- TrenchBroom Quake Map Source, Atul Varma [The Level Design Book]
GoldSrc
- Digit's Developer Textures, Digit404 [GameBanana]