🎨 Interface
- The library header is liquid glass: the covers scrolling past bend through it, and its edge catches the light.
- The tool bank, the profile and session discs, the back button and the search bar are cut from the same material.
- The header stays on screen as you scroll instead of fading away, so there is always something to see through it.
- Light and dark each get their own glass: clearer and almost colourless by day, deeper at night.
📚 Library
- Zipped DS games are listed and launched like any other, cover and title included, with no need to unpack them first.
- The search bar grows out of the tool bank and takes the room it frees, instead of appearing in one frame.
- The back button out of a console folder says where it takes you, and no longer repeats the title next to it.
🔗 Sessions
- The launch card no longer clips its own text on PS2, Wii, GameCube and PSP, where some steps could only be reached by scrolling.
- The title and the compatibility mark sit back under the cover, which leaves the steps and the buttons the room they need.
📱 Second screen
- Every console card has been rewritten: the machine's name leads, and the words that matter are picked out.
- What can spoil an evening is called out on its own line rather than buried in the text.
- Available in English and French.