This build restores the following behaviors from the original PSX Wipeout:
- music stops and changes to a new random track when going between title screen/menus and game (and vice versa) -- this also fixes the nasty audio glitches that would happen occasionally when reading other game data from the CD while music was playing.
- PSX-accurate 30 second countdown to first attract mode demo. races now start with countdown from starting line in attract mode. restored "DEMO MODE" on-screen display when not running credit scroller. also condensed the text of the credit scroller and changes the font size to match PSX original
- ship-to-ship collisions have received bug-fixes as some fixed-point constants were translated to float incorrectly. They look and feel like the PSX game now.
All of these changes have also been provided to phoboslab/wipeout-rewrite and the PRs have been merged into master :-)