github jmars125/xcx-recomp test-0.1.21-fixes
XCX Recomp 0.1.21 fixes test (#123, #58)

pre-releaseone hour ago

Test build: 0.1.21 plus the fixes below, at 9d9b42e (branch test/0.1.21-fixes). This isn't a regular release. It's for checking the fixes before they go into one.

Windows: download XCX-Setup-test-0.1.21-fixes-windows.zip, unpack it and run the setup. Linux and Steam Deck: download XCX-Setup-test-0.1.21-fixes-linux.AppImage, make it executable and run it.

The game is extracted and compiled on your machine; nothing from the game is in this download.

What changed

  • Class EXP bar stays on screen after a battle (#123): at 60 fps and above, each frame added less than half an EXP point to the bar and the game rounded it away, so the bar never filled. It now keeps its progress between frames and finishes at any frame rate. At 30 fps it fills at its intended speed, a little faster than before.
  • Black screen with a Russian system language (#58): the game can't start in Russian (it stops while loading). A Russian system language now starts the game in English (US). Russian is no longer offered as a game language, and an existing lang = ru is changed on update.
  • Game window behind the log console at launch (#58): started from Explorer, the game window opened behind the console and looked minimized. It now comes to the front.
  • Cursor taken at launch (#58): the cursor stays free until you click in the game window.
  • CPUs without FMA3 / AVX2 (#58): one kind of floating-point math ignored the game's "treat tiny numbers as zero" setting on these CPUs. It may be behind the missing textures after battles. Please tell us whether they still go missing.

Please report back on the issue for each fix.

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