Careful of fake copies. The only download for this project is this releases page. Fake websites and lookalike GitHub repositories exist (#88, #115); this project has no executable installer. The standalone
CAREFUL_FAKE_MALICIOUS_FEEDER.txtasset explains how to check what you downloaded. SHA-256 ofDLSS5-Feeder-1.17.0-beta.3.zip:7DB0D8C2B29DE702DEAAFCFEA9112DC15A35D62BB15E6FE0C982C150EF8D2392. The genuine zips are scanned on VirusTotal, for instance the 1.16.0-beta.2 zip; look this release's hash up there yourself.
There is a one-command installer. Download
Install-DLSS5Feeder.ps1, put it beside the game's executable, and runpowershell.exe -ExecutionPolicy Bypass -File .\Install-DLSS5Feeder.ps1 -Prerelease. The standaloneAUTOMATIC_INSTALLATION_AVAILABLE.txtasset explains every option.
Does not work with your game? I can't test every game reported in the issues: I don't own most of them, and I don't have the time to try them all. Read this README section. It gives a prompt for an AI coding agent that reads your logs against the source and opens a pull request if it finds a legitimate fix.
The current RenoDX DLSS 5 add-on (v6.1 up to v8.0.1), an installer that downloads the newest RenoDX add-on and neural model, and the output stabiliser on the 64-bit add-on. Every binary embeds release commit 69d7a0a, and the add-ons identify themselves as 1.17.0-beta.3; check line 1 of dlss5-feed.log before reporting a retest.
The neural model runs on RTX 50 only. NVIDIA's signed
nvngx_dlssnr.dll310.8.0, and the modified 310.8.Lecram build the installer now downloads, create the neural feature on RTX 50-series GPUs only. On an RTX 20/30/40 DLSS still runs but the neural pass does not:ReShade.logsaysfeature 18 create failed with 0xbad00001and you only see DLSS's anti-aliasing (#131). Get the modifiednvngx_dlssnr.dllmade for your GPU from the RenoDX Discord.Verify-DLSS5Feeder.ps1now says so at the end.
What changed
- RenoDX DLSS 5 v6.1 and newer. v6.1.0, v7.0.0-rc8 and v8.0.1 (beta 8) all pass the helper's self-test, 300/300 with the neural feature created and evaluated, on NVIDIA driver 617.14, where v4.7 still gives 0/300 (#54). They carry the same internal markers as v4.7, so the helper called them v4.7 and warned that the combination fails. It now reads the add-on's version banner (or its build date when there is none) and stops warning about v6+. Both 64-bit binaries also read a banner with a pre-release suffix (
v7.0.0-rc8), which they used to miss. The README's driver table has a 617.14 column. - Installer: the newest RenoDX add-on and neural model. It asks the RHI repository for its newest
renodx-dlss5-*anddlssnr-*releases on every run (today 7.0.0-rc8 and 310.8.Lecram) instead of the pinned 4.70, which fails on driver 616.64 and newer. The download cache is now kept per release: it used to keep the first copy it ever downloaded and reuse it forever, which is how #131's install got old files. Offline, it uses the newest copy in the cache. - Verify-DLSS5Feeder.ps1 ends with a warning on any RTX card that is not RTX 50-series (see above).
- Output stabiliser on the 64-bit add-on (experimental). The same pass the 32-bit helper has run since beta.2, now on every 64-bit transport: the game's own D3D12 device, D3D11, Vulkan and OpenGL. One compute pass after the evaluate keeps the shown picture where the game's frame did not change and follows the model where it did. Two sliders on the DLSS 5 page under Output stabiliser: Hold strength (0 = off, the default) and Change tolerance; README rows
hold_strength/hold_tolerance.
32-bit games: install
dlss5-feed.addon32andhost64\dlss5-feed-host64.exefrom this zip. The IPC protocol is unchanged since beta.2 (v11), but the two halves are meant to ship together.
Verified, and not
All three binaries build without warnings; the effect and the Vulkan layers are unchanged since beta.2. The helper's self-test with this release's exe passes 300/300 with feature 18 on driver 617.14 (RTX 5090) with RenoDX 7.0.0-rc8 and NVIDIA's signed model, with 7.0.0-rc8 and 310.8.Lecram, and with v8.0.1. The installer's download step was run against the live RHI repository, from a second run's cache, and offline.
Not run in a game: the 64-bit stabiliser, and a full installer run. The Lecram model has only been run on an RTX 50.